Showing posts with label Elves. Show all posts
Showing posts with label Elves. Show all posts

Sunday, 12 June 2016

Army Templates for Battle Chronicler

I am hoping to use Battle Chronicler more often in my battle reports. It's a great little program, and does a lot of things automatically. However, what it doesn't have is much Kings of War specific data. For each army you face, you need to put in the details of all the units. 

So what I'm doing is making up army templates for each of the factions in KoW. Not sure how long it will take me. Each army takes about an hour I guess, but it's boring af so who knows when I will get around to it all. But this is where I'll store them, for you to download and use.

 KoW Elves Template for Battle Chronicler

KoW Forces of Basilea Template for Battle Chronicler

KoW Dwarf Armies Template for Battle Chronicler

KoW Kingdoms of Men Template for Battle Chronicler

KoW Forces of Nature Template for Battle Chronicler

KoW Abyssal Dwarfs Template for Battle Chronicler

Abyssal Dwarfs
Basilea


Dwarf Armies

Elves

Forces of Nature

Kingdoms of Men

Night Stalkers

Sunday, 15 May 2016

Tournament Report, Kings of Dave 4



I usually run my army (mostly old WHFB Empire models) as Kingdoms of Men, but for a tournament over the weekend I decided to run them as League with KoM allies. It was a 2500 point no comp 4-game swiss tournament in Canberra, Australia.
My List:

KoM Allies:

  • Horde Arquebusiers with Brew of Keen Eyeness
  • Troop Mounted Scouts with Mace of Crushing
  • Cannon
  • Hero, Mounted with Blade of Slashing
League:
  • Horde City Spear Militia
  • Regiment House Guard
  • Regiment City Militia
  • Regiment Household Knights with +pathfinder
  • Regiment Household Knights with +nimble
  • Halfling Iron Beast
  • Halfling Howitzer
  • Army Standard Bearer, mounted, with healing charm
  • Halfling Sorcerer with wings of honeymaze
  • Halfling sorcerer with inspiring talisman
  • Duke on Ancient Winged Aralez + ensorcelled armour
  • Duke on Ancient Winged Aralez + brew of haste

Like I said, I usually run KoM, but I wanted to try out three changes in particular.
I wanted to see if the Halfling Iron Beast was more useful than a KoM Beast of War.
I wanted to see how annoying two windblast (7) casters could be, over bane chant wizards.
I wanted to see if the Duke on Ancient Winged Alarez' were worth the extra points over the KoM General on a Winged Beast.

My opponents were:
Game1: A very punchy Orc army, with some goblin chaff and war machines allied in. (Kill, big Loss) I deployed in a pretty tight 'castle' formation, around my shooters on a hill. My shooting did ok, but he was into me by turn 3, and who knew that getting caught in melee with orcs was a bad idea? I should have deployed out wider I think. He used terrain and goblin chaff very well to protect his flanks, and once his morax regiments got stuck in it was all over. This was one game where I really wished my Halfling Iron Beast was a Beast of War. The Orcs chewed through it quickly anyway, and despite the high number of attacks, hitting on 5s just sucks.

Game 2: A very shooty elf army, with some FoN allied earth elementals (Kill & Pillage, Win). If my iron beast was a dud last match, he was the star of this one. My opponent had two sea-guard hordes, and they just could not get through my Iron Beast's armour in time. My heavy artillery took care of his earth elementals, and my 2 Dukes were able to keep his dragon lord contained.

Game 3: A pretty standard undead army. (Loot, Draw) This was a very cheeky draw for me. By the end of the game I had killed ~900 points of his, while he had killed ~2100 points of mine. I only had the regiment of House Guard and the Iron Beast left. Unfortunately for him my House Guard had one of the loot tokens, and my Iron Beast was screening the other one (if I had played my last 2 turns better I could have actually picked it up and snuck out with a win). Lesson here is to always play the objectives hey. Also shambling legions and hordes are slow af to pick up objectives hey.

Game 4: a ~very~ shooty Twilight Kin army. (Dominate, Loss) The most frustrating game by far. He managed to waver a bunch of my units through a combination of his bolt throwers and perfect nerve rolls. Any lower and I would have held steady, any higher and I would have got the inspiring re roll and almost certainly held steady. I managed to desperately cram a lot of stuff in the centre, and windblast his stuff out. If the game had ended turn 6 it would have been a draw, but it went to turn 7, and he was able to kill one of my Dukes in the scoring zone, and push his units deep into the zone (so I would have needed perfect rolls to blast them out again).

So, would I have been better running KoM over LoR? As you'd expect, some games yes, some games no. The windblast sorcerers were very terrain and scenario dependent. We played 2 kill scenarios in this 4 game tournament, but if we had played more objective type ones, they would have been more useful. I also played 2 games on a board that had no difficult terrain (to push things into), so I'm not sure I can draw a line under this experiment yet.

The Iron Beast was tough, and hung around for 3 out of 4 games. I was disappointing in combat, but at least it made it into combat hey. My Beast of War is usually shot off the table before it can get in. Iron Beast was excellent against low CS/Piercing opponents, the Beast of War would be much more useful against high CS opponents. So it depends on your local meta hey.

The Dukes were pretty cool. I only used their heal spells a couple of times over the 4 games, but the iron resolve was awesome. You pay 35 extra points (over a General on a Winged Beast) for 1 extra attack, TC 1, Heal (4), and Iron Resolve. I think that's a good deal, and it was handy having a couple of points dense units to help me score on dominate. But if you're playing in a comped system (disordered flyers lose fly, flyers score 50% on invade/dominate), I think the General on a Winged Beast would be better.

Monday, 29 February 2016

Kings of February Tournament Report

Kings of February Tournament Report

Tas Stacey

The Westhaven Militia in all their unpainted glory. I’ve started painting the Foot Guard Horde and the Knights, but it’s going to take a while to finish eh. Hopefully I’ll get it all done in the next 3-4 months.


Back Row: Knights Regiment, Steam Tank (counts as Beast of War with light ballista), Knights Regiment, Cannon, Siege Artillery.
Middle Row: Foot Guard Horde (with Brew of Strength), Wizard (with Bane Chant), General on a Winged Beast (with Ensorcelled Armour), Arquebusier Horde (with Brew of Keen-eyeness).
Front Row: Mounted Scout Troop (with carbines), The Captain (mounted), Mounted Scout Troop (with carbines)

Background

This was my first Kings of War tournament, in fact my first wargaming tournament ever. I’ve been a gamer for close to two decades now (mostly TRPGs like Dungeons & Dragons, MtG, boardgames, etc). I’ve always been interested in miniature wargaming, but the barriers to entry in terms of monetary cost and time were just too high to justify for me.


I got into KoW after a mate (Oldy) introduced it to me at Cancon. He convinced me (it wasn’t very hard tbh) that this game was The One. I managed to pick up an old GW Empire army secondhand, based it up for KoW, and played 3 games over February. The tournament was held at Three D6 in Tuggeranong, a great FLGS where I play KoW on thursday nights. We had 10 people in the tournament, 2000 points, 3 rounds Swiss.


There were some gorgeously painted armies there:


I voted for these wood elves as best painted.




Game 1

I was up against a guy called Mark and his elves. I forgot to take a picture of his list, but it went something like:
  • Silverbreeze Cav Troop x 2
  • Sea Guard Horde
  • Palace Guard Troop
  • Stormwind Cav Regiment
  • Dragon Kindred Lord x 2
  • Drakon Rider Horde
  • Mage


We were playing the Invade! scenario, and deployed like this:


I didn’t really have a realistic plan at this point. I should have pointed all my war machines and rifles at the drakon riders and dragons, but instead I focused on the Sea Guard (a hybrid archer/spear unit) in the centre. I sort of thought I could roll his Silverbreeze cav on my left, crunch the centre with my Steam Tank, and then pivot around to take the rest of his stuff. Yeah. I don’t know why I thought my Movement 5 & 7 units could outmaneuver his Movement 10 flyers, let's just say I was optimistic.


My first turn went great I thought, I wavered one of his Silverbreeze Cav Troops, and routed his Stormwind Cav Regiment. I had my General on a Griffon with a defended flank, and my Foot Guard Horde ready to charge across the centre line. The situation at the end of my first turn looked like this:


But this was where I made a crucial mistake. I held my knight regiment on my right flank back. The idea was to use them as a second line of defence, charging anything that tried to flank or rear charge my General or Foot Guard Horde.


Instead what happened was my knights in the back corner were charged by both his Dragon and his Drakon Rider Horde. Together they routed my Knights in one turn, and then did a 180 pivot. All of a sudden I had two massive units with a rear charge on half of my army. And his other dragon charged my Arquebusier Horde, disrupting them. I was cooked mate.


I fought on, but caught between his Sea Guard Phalanx at the front and 2 dragons + Drakon Riders behind, Mark just picked me apart. I got my Beast of War, one Mounted Scouts Troop and The Captain into the scoring zone, vs his Sea Guard Horde, 2 Dragons & Drakon Riders. 17 - 3 loss.


It was a fun match, and Mark got my overall vote for sportsmanship. He helped me quite a bit with the rules, and was a dude to play against. I still don’t know how I’m supposed to deal with units like Dragons, Elohi, Drakon Riders etc (with my Kingdoms of Men army at least). Certainly not 3 of them at once. I guess if I engaged one with my Beast of War, tagged the other with my war machines and rifles simultaneously, and threw chaff at the third, I ~might~ be able to take one out. But that seems like a real long shot to be honest.

Game 2

This game was Dominate!, against Tony’s Ogres.


Tony’s list was something like:
  • Berserker Braves Regiment
  • Berserker Braves Horde
  • Bomers Horde x 3
  • Warlock x 4
  • Red Goblin Blaster x 2
  • Giant


This one was going to be an uphill struggle for me right from the get go:


In the Dominate! scenario, you only score points for units that are completely within a 12” radius circle in the very centre of the board. But as you can see, there was a piece of unpassable terrain right in the centre, taking up like half of the scoring zone. Plus a couple of pieces of unpassable terrain just outside the scoring zone. It was going to be extremely difficult for me to fit my infantry hordes into there. Still, I gave it a shot.


I sent a Regiment of Knights and a Troop of Scouts to tackle his Giant on my left flank. I sent my other Scout Troop to try and slow down his two Goblin Blaster carts on the right, and sort of moved everything else up the middle, trying to crowd out as much of the scoring zone as possible.


The giant tore through my knights and scouts. My Steam Tank and General got into it in the middle, and took out a few units. But his 4 warlocks had 48 Fireball rolls between them, which was just a fkn devastating thing to try and deal with at close range.


By the end I had my Beast of War, Captain, and Wizard in the scoring zone, vs all his warlocks, one of his Boomers, and both of his Berserker Braves units. Another 17 -3 loss.

Game 3

After lunch it was time for the last game, against Luke (? I think, I was pretty saturated with new names by this point) and his Empire of Dust army.


His list (excluding magic items) was:
  • Skeleton Crossbowmen Regiment x 2
  • Mummies Troop x 2
  • Enslaved Guardians Regiment x 2
  • Swarm Regiment
  • Skeleton Cavalry Troop x 2
  • Bone Giant
  • Reanimated Behemoth
  • Pharaoh x 2


We played the Pillage! scenario. If the terrain was all against me in Game 2, it was all in my favour Game 3.


We had to fight to control those 6 green circle objectives, and there was a nice big killing field right in the middle for my artillery and rifles to cover.


I won the roll to go first, moved up and took the high ground, and my shooters just did their thing. Basically everything worked for me this game. My mounted scouts were able to force nerve tests with their carbines, my war machines pummelled his Behemoth and Giant, I got units into his two crossbow units by turn 2, while my Foot Guard horde and Steam Tank just marched up the centre.


I was able to replicate the move that sunk me in Game 1, when my Knights regiments on both flanks were able to penetrate deep, rout a unit, and then reform facing the flanks or rear of the bulk of his army.


And that was pretty much it. His Pharaohs lasted until the end (man they are practically impossible to kill. Like for reals), but the rest of his units were routed, and I controlled all 6 objective markers. 20 - 0 win for me.


I felt bad for Luke, his list was just not built for this scenario and terrain. Because we had to be so spread out to compete for so many objectives, he wasn’t able to pull off any flank charge surge shenanigans. And his most durable units (the Pharaohs) don’t count when it comes to controlling objectives (because they are individuals). If we were playing Loot! or Dominate!, he would have had a much easier time I think.

Conclusion

I finished the tournament 7th out of 10. Really happy with that result for my first competitive outing. I used my Flying General, Mounted Scouts, and Steam Tank much better than I have in my first few games. My rifle horde hits like a truck, but I’m thinking about swapping the +1 to hit magic item for the +12” range one. It is just too hard to get them to a position where they can be effective without being disrupted so quickly by flyers. I would also like to squeeze Scrying Gem back into my list, and maybe beef up my knights with pathfinder, crushing strength, or extra speed.


But overall I’m actually pretty happy with my list. I just need to get a bit more experience with dealing with them pesky flyers and I’ll be laughing I reckon. Kings of War is a great game, and Three D6 throws a great little tournament. I’ll definitely be at the next one!