tag:blogger.com,1999:blog-70140569812584253112024-03-13T14:58:43.084+11:00Wedgetail on WargamingThoughts and such about Kings of War from a Canberra nerd.Tas Staceyhttp://www.blogger.com/profile/17053833791620690678noreply@blogger.comBlogger23125tag:blogger.com,1999:blog-7014056981258425311.post-38816018671574267992017-01-24T20:21:00.001+11:002017-01-24T20:24:27.523+11:00Building The Dark Tide of the Endless Sea<h2 style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Building The Dark Tide of the Endless Sea</span></span></h2>
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<b id="docs-internal-guid-e5c8bcc2-cf9c-a520-378a-a3a88bfd0924" style="font-weight: normal;"><span style="font-family: inherit;">I completed my Trident Realms army for Clash of Kings Australia (CanCon) in Canberra. This was the most ambitious and succcessful thing I've ever done hey.</span></b><br />
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<span style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">General thoughts</span></span></h3>
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<span style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">I blogged about my ideas for a new Trident Realms army back in <a href="http://wedgetail52.blogspot.com.au/2016/07/cancon-2017-project.html" target="_blank">July</a>. I meant to post more regular updates about how things were going, but mostly I stuck to <a href="https://www.instagram.com/wedgetail52/" target="_blank">instagram </a>and a photo album on <a href="https://www.facebook.com/media/set/?set=a.10155397815908146.1073741831.836073145&type=1&l=e4fb1d20ab" target="_blank">Facebook</a>.</span></span></div>
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<span style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">I learned a lot of techniques in making this army. Edge highlighting, pinning, zenithal shading. Magnetising. Working with large metal miniatures (the worst) and extruded foam (the best). Green stuffing gaps. Airbrushing. Gosh wasn’t that a learning curve. I feel like I’m a more rounded hobbyist now. Once I learn to do some sculpting and scratchbuilding I reckon I’ll be pretty good hey.</span></span></div>
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<span style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Project Overview</span></span></h3>
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<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">After a couple of months of list testing with MDF base templates and sticky notes, I started work on the first unit in October. Naiad Ensnarers Horde. While I was still trying to settle the rest of my list, I knew I would be running Ensnarers, so it made sense to start there. I tried Placoderms, but I found their slow speed and lack of pathfinder made them an awkward fit with the rest of the army. </span></span></div>
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<span style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">The final colour palette was a bit of an accident. I knew the basic colours that I wanted, something like the sea floor of the atlantic. I didn’t want to paint my bases & display board with regular model acrylics just because I thought it would cost too much, so I went into a art supply shop and they happened to have a deal on high-flow acrylics, 3 big bottles for $30, and I just grabbed the 3 most aquatic looking ones. It wasn’t until I got home and tested them that I realised the colours were quite different to the labels. The purple in particular came out a lot darker than I expected, which ended up being very useful. I was able to use dark purple as my ‘shadow’ colour all over the project, using Druchii Violet wash from GW for the models and this purple for the terrain.</span></span></div>
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<span style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">I am not a good painter. I’m not trying to fish for compliments or anything, just stating a fact. My brushwork is terrible. I can’t blend to save my life, my edge highlighting is clumsy, and I can’t sculpt anything beyond lumpy snakes. I have been seriously painting for less than 12 months (at the time of writing). I know that my stuff looks cool, but I’m not a good painter.</span></span></div>
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<span style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">What I am good at is visualising a finished project, methodically planning out the steps, and following it through to completion. I formulated a strong vision of what I wanted to make, I set out a project plan to keep things moving in a timely way, and I did it. I understood that basically no one would ever be viewing my models right up close, almost always from a distance of a couple of feet at least. So that’s what I painted to. Gosh it sounds boring when I put it like that. But whatever. I do not let perfect be the enemy of good. I’ve made two fully painted forces with display boards in the last 12 months using this method.</span></span></div>
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<span style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Building my List</span></span></h3>
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<span style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">I settled on a final list in early december. I had to balance three things.</span></span></div>
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<li dir="ltr" style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; list-style-type: decimal; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">No allies. I dunno. I’m not opposed to people using allies, and I understand it’s a core concept of the game, but I really wanted to see if I could make a 100% TR force work. If I were to break this rule, I’d ally in a horde of elohi in and drop the wyrmriders. But if I were trying to be super competitive I wouldn't be running TR at all in the first place.</span></span></div>
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<span style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Aesthetics. I wanted certain units in the list for no other reason than they look awesome. Primarily here I am thinking of the Kraken, Wyrmriders, and the Trident King.</span></span></div>
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<li dir="ltr" style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; list-style-type: decimal; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Effectiveness. As much as I can say ‘I’m a hobby guy’ first, I actually don't like losing. I wanted my list to be as effective as it could be after the first 2 considerations.</span></span></div>
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<span style="font-family: inherit;"><span style="background-color: transparent; color: black; font-size: 14.6667px; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Horde Naiad Ensnarers with Crystal Pendant</span><span style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">. - These guys are the main anvil for my army, and are the centrepiece of my deployment. With pathfinder and ensnare, I typically try to set them up to sit in a forest or difficult terrain. The Crystal Pendant and Regen causes all sorts of problems for my opponents. With 4+ regen they are a frustrating target to shoot at because they heal back so many wounds. You have to hit them with a *ton* of shooting to down them in a single round. But with the crystal pendant they are annoying to charge. There really is no ‘easy’ way to deal with them. </span></span></div>
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<span style="font-family: inherit;"><span style="background-color: transparent; color: black; font-size: 14.6667px; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Horde Depth Horrors.</span><span style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> I resisted running those unit for far too long, put off by the very low defence and lack of regen. But for the price they are great. They hit as hard as any other large infantry horde and for like 50 points cheaper. I’d love for them to have pathfinder, but usually I screen them with the Ensnarers, and they take the role of mopping up whatever melee units remain after the Ensnarers die.</span></span></div>
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<span style="font-family: inherit;"><span style="background-color: transparent; color: black; font-size: 14.6667px; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Horde Naiad Wyrmriders</span><span style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">. This is a frustrating unit. They are a vital mobile hammer for my force, but their defence and nerve is just so low. They can take a charge from a single unit about half the time. A multicharge will definitely finish them off. They need support from chaff, and they need to be inspired all the time. They will be greatly improved by the new magic items in the Organised Play 2017 book, but as they are they are very much a finesse unit. If I was going for pure effectiveness I would drop these for another horde of depth horrors. But I’m glad to run them, the mantic models look awesome (if impractically heavy). Seriously my horde weighs over 780 grams. </span></span></div>
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<a href="https://2.bp.blogspot.com/-yT_sIqf3l1Q/WIcSKlUuOiI/AAAAAAAAHTM/KjGO_Z7sk60ta86B-eIlHyvqYqraseohQCKgB/s1600/IMG_0784.TIF" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img border="0" height="640" src="https://2.bp.blogspot.com/-yT_sIqf3l1Q/WIcSKlUuOiI/AAAAAAAAHTM/KjGO_Z7sk60ta86B-eIlHyvqYqraseohQCKgB/s640/IMG_0784.TIF" width="640" /></span></a></div>
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<span style="font-family: inherit;"><span style="background-color: transparent; color: black; font-size: 14.6667px; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Two Regiments Tidal Swarm</span><span style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">. Pretty much the best chaff in the game along with Gargoyles. 75 points, fearless, Nimble, height 0. Get them into difficult terrain or behind an obstacle and they can hang around for a frustratingly long time with their ensnare. With the new Organised Play 2017 book I’m likely to drop these for Nokken, but right now they are great.</span></span></div>
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<a href="https://2.bp.blogspot.com/-abFir7psySo/WIcSgcgwbVI/AAAAAAAAHTQ/nAYaXf742FEy8zWBbkXFfK7DKYTuY9ToQCKgB/s1600/IMG_0923.TIF" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img border="0" height="640" src="https://2.bp.blogspot.com/-abFir7psySo/WIcSgcgwbVI/AAAAAAAAHTQ/nAYaXf742FEy8zWBbkXFfK7DKYTuY9ToQCKgB/s640/IMG_0923.TIF" width="640" /></span></a></div>
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<span style="font-family: inherit;"><span style="background-color: transparent; color: black; font-size: 14.6667px; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">3 Sea Priests (counting as Leviathan’s Banes)</span><span style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">. A battery of war machines that sit in a forest and ruin people’s days. They reliably pump out about 7 wounds a turn, and more than once they have taken out large units like drakon hordes or earth elementals in a single volley. I tried running without shooting, but it really is necessary to pressure the opponent to bring them closer to me. I’m not fast enough to force engagement on my terms. If I can I use them specifically to counter high def units that my melee units struggle against, or to counter fire on warmachines. Especially the very pesky flamebelchers or dragon’s breaths that really melt my infantry. Otherwise I park them somewhere they can command good firing lanes and just poke away for the whole game. And they are surprisingly resilient against your classic war machine hunting individuals with ~ 6 attacks. 18 attacks hitting on 5s ends up being only like 3-5 wounds. </span></span></div>
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<a href="https://3.bp.blogspot.com/-ziPDCaWJHgY/WIcSk1yidpI/AAAAAAAAHTU/BZjEn_puCHo5CMGA6vMEKGcmPWNXagNjgCKgB/s1600/IMG_0944.TIF" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img border="0" height="640" src="https://3.bp.blogspot.com/-ziPDCaWJHgY/WIcSk1yidpI/AAAAAAAAHTU/BZjEn_puCHo5CMGA6vMEKGcmPWNXagNjgCKgB/s640/IMG_0944.TIF" width="640" /></span></a></div>
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<span style="font-family: inherit;"><span style="background-color: transparent; color: black; font-size: 14.6667px; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Coral Giant</span><span style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">. A mobile anvil. More survivable than a regular giant, but also less dangerous. He can hold up most units for at least a turn, but he needs support because most of the time he’s doing like 3-4 wounds max. But sit him behind an obstacle and let your opponent discover the joy of a hindered ensnared charge against a unit with iron resolve, Def 5 and 18 nerve. I would have liked to run the Kraken in this role, but the Giant is 30 points cheaper and basically just as good in 80% of situations, and considerably better in some others, so Mr Crabby Claw won the starter’s jersey. </span></span></div>
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<a href="https://1.bp.blogspot.com/-0s5oVkrFTSI/WIcSpp-rISI/AAAAAAAAHTY/mSQtbUdUb_4DJ0-qZ48IsuWfOPH8zbDLQCKgB/s1600/IMG_0934.TIF" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img border="0" height="640" src="https://1.bp.blogspot.com/-0s5oVkrFTSI/WIcSpp-rISI/AAAAAAAAHTY/mSQtbUdUb_4DJ0-qZ48IsuWfOPH8zbDLQCKgB/s640/IMG_0934.TIF" width="640" /></span></a></div>
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<span style="font-family: inherit;"><span style="background-color: transparent; color: black; font-size: 14.6667px; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Knucker</span><span style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">. Another unit I resisted playing for way too long, this thing is so great. I was put off by the 6 attacks hitting on 4s. But what you do with this guy is spend the first 2-3 turns looping around the back of the enemy force, maybe cleaning up a warmachine along the way. Nimble, pathfinder, speed 9, height 4 means it’s almost impossible to hide from him. And then you spend the last 3-4 turns of the game deleting units each turn with rear charges, or tapping things that have a bunch of wounds on them already. Just make sure you keep him safe early on. With low defence and height 4 he is very susceptible to shooting.</span></span></div>
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<a href="https://1.bp.blogspot.com/-XsC9_efkfkA/WIcStGennlI/AAAAAAAAHTc/2uJNCOeTz2M4huj-snCYsOULgfsNle31QCKgB/s1600/IMG_0936.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img border="0" height="640" src="https://1.bp.blogspot.com/-XsC9_efkfkA/WIcStGennlI/AAAAAAAAHTc/2uJNCOeTz2M4huj-snCYsOULgfsNle31QCKgB/s640/IMG_0936.JPG" width="640" /></span></a></div>
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<span style="font-family: inherit;"><span style="background-color: transparent; color: black; font-size: 14.6667px; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The Siren</span><span style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">. An iconic unit for this faction, she’s so much fun. Mostly because my opponents usually have never played against her. Her party trick is her spell, </span><span style="background-color: transparent; color: black; font-size: 14.6667px; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Siren’s Call.</span><span style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> She can draw enemy units towards her and disorder them (preventing them from shooting or flying the next turn). She really helps me deal with shooters and flyers, which are my big weaknesses. Trouble is she can only deal with one thing at a time, and towards the end of the game she does run out of targets as everything gets caught in combat. I keep her near the Trident King, so later on she can drag stuff within range of the King’s breath weapon. </span></span></div>
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<a href="https://4.bp.blogspot.com/-ECpkLXZo_uw/WIcSxeD97wI/AAAAAAAAHTg/a_YWxb-2Ni0nCeGWiTbEoCiHWSUirYIhACKgB/s1600/IMG_0975.TIF" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img border="0" height="640" src="https://4.bp.blogspot.com/-ECpkLXZo_uw/WIcSxeD97wI/AAAAAAAAHTg/a_YWxb-2Ni0nCeGWiTbEoCiHWSUirYIhACKgB/s640/IMG_0975.TIF" width="640" /></span></a></div>
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<span style="font-family: inherit;"><span style="background-color: transparent; color: black; font-size: 14.6667px; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Wyrmrider Centurion with Mace of Crushing</span><span style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">. I love putting the Def 6 item on this unit, but I was short on points. I use him to support the other Wyrmriders on a flank. Keep him alive and he’s great in the later turns, as he will be fighting very heavily wounded units with only a point or two of damage himself.</span></span></div>
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<a href="https://3.bp.blogspot.com/-p2jhPH-vpbE/WIcS2kDR2cI/AAAAAAAAHTk/G11fRlLixSwBxiVfCxnkSwjtTvRbjitUQCKgB/s1600/IMG_0816.TIF" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img border="0" height="640" src="https://3.bp.blogspot.com/-p2jhPH-vpbE/WIcS2kDR2cI/AAAAAAAAHTk/G11fRlLixSwBxiVfCxnkSwjtTvRbjitUQCKgB/s640/IMG_0816.TIF" width="640" /></span></a></div>
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<span style="font-family: inherit;"><span style="background-color: transparent; color: black; font-size: 14.6667px; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The Trident King</span><span style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">. A handy Swiss-Army knife. Very Inspiring is great, his breath weapon is great, and his speed and melee capability can really catch an opponent off guard. I’d love to give him regen or more defence, but he’s a living legend. He will most likely get dropped for a Thuul Mythician once the changes to breath attacks land. But for now he’s a cool dude.</span></span></div>
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<span style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">How I made my bases</span></span></h3>
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<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-Oq8GKJS8GGk/WIcVLt2RSVI/AAAAAAAAHTs/fdK4w1QyIHQrtSQvp06qH93kauk_eq4JgCKgB/s1600/IMG_0311.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><span style="font-family: inherit;"><img border="0" height="320" src="https://1.bp.blogspot.com/-Oq8GKJS8GGk/WIcVLt2RSVI/AAAAAAAAHTs/fdK4w1QyIHQrtSQvp06qH93kauk_eq4JgCKgB/s320/IMG_0311.JPG" width="320" /></span></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: inherit;">The bases were cork tile hand cut with a stanley knife. Glued down some cork bark and bits of sculpey I'd textured with a roller.</span></td></tr>
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<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-tuvR286nPNQ/WIcVLvwAEPI/AAAAAAAAHTs/yccOkCTsrPEEbxsPWBasqyF9EWzbDvaswCKgB/s1600/IMG_0312.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><span style="font-family: inherit;"><img border="0" height="320" src="https://1.bp.blogspot.com/-tuvR286nPNQ/WIcVLvwAEPI/AAAAAAAAHTs/yccOkCTsrPEEbxsPWBasqyF9EWzbDvaswCKgB/s320/IMG_0312.JPG" width="320" /></span></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: inherit;">Tiling grout over the sea floor</span></td></tr>
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<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-G96QwrmfXPs/WIcVLqkGYrI/AAAAAAAAHTs/g_12ZmqW1wEryD15g5-Wb_aVRN3IvMTOQCKgB/s1600/IMG_0313.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><span style="font-family: inherit;"><img border="0" height="320" src="https://3.bp.blogspot.com/-G96QwrmfXPs/WIcVLqkGYrI/AAAAAAAAHTs/g_12ZmqW1wEryD15g5-Wb_aVRN3IvMTOQCKgB/s320/IMG_0313.JPG" width="320" /></span></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: inherit;">river sand elsewhere</span></td></tr>
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<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-oInRcoi2Gt8/WIcVLsyT6aI/AAAAAAAAHTs/UH5xHiuYn2AN9myiol1P6c0oJWw2zA0ZgCKgB/s1600/IMG_0317.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><span style="font-family: inherit;"><img border="0" height="320" src="https://1.bp.blogspot.com/-oInRcoi2Gt8/WIcVLsyT6aI/AAAAAAAAHTs/UH5xHiuYn2AN9myiol1P6c0oJWw2zA0ZgCKgB/s320/IMG_0317.JPG" width="320" /></span></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: inherit;">and then painted (I'll go into more detail later), with moss seaweed and superglue coral for colour pops.</span></td></tr>
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<b style="font-weight: normal;"><span style="font-family: inherit;">These bases were very much an experiment but gosh I fell in love with them straight away. I've not seen anyone else do bases quite like this, and I love that.</span></b><br />
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<span style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">How I made the display board</span></span></h3>
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<span style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">The display board was always a key part of this project, but it also had to be the last thing completed. All up it took about 4 days. 1 day to cut the foam up, chip and shape it to look like rocks and cut up the cork tile to make the recesses. 1 day to glue everything together. This was the most tedious step, constantly having to check that all the unit bases slotted in easily. 1 day to apply the pollyfiller and tiling grout texture. And finally a day or two to paint it all. </span></span></div>
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<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-gFRFTQ-zLEs/WIcWw8WJBYI/AAAAAAAAHT0/O0dRvxxaU6MRLm9LFOv4P0w-0mt0Ll9qwCKgB/s1600/IMG_0950.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://2.bp.blogspot.com/-gFRFTQ-zLEs/WIcWw8WJBYI/AAAAAAAAHT0/O0dRvxxaU6MRLm9LFOv4P0w-0mt0Ll9qwCKgB/s320/IMG_0950.JPG" width="240" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Extruded foam, chipped to look like rock walls. Cork tile to make the unit base recesses.</td></tr>
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<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-04WZe2Ey2L0/WIcWw7B0qqI/AAAAAAAAHT0/x2gi0f-3KBEJWWADYXZdkrluBH0SBjUFACKgB/s1600/IMG_0977.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://3.bp.blogspot.com/-04WZe2Ey2L0/WIcWw7B0qqI/AAAAAAAAHT0/x2gi0f-3KBEJWWADYXZdkrluBH0SBjUFACKgB/s320/IMG_0977.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">gluing everything down. Adding cork bark to make more rocks, and foam chips.</td></tr>
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<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-YecMICOuB2Y/WIcWw82KvlI/AAAAAAAAHT0/VUcoP2xa1g8GWGLwymPjdC40UxW8cdqZQCKgB/s1600/IMG_0978.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://4.bp.blogspot.com/-YecMICOuB2Y/WIcWw82KvlI/AAAAAAAAHT0/VUcoP2xa1g8GWGLwymPjdC40UxW8cdqZQCKgB/s320/IMG_0978.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">stippling the foam with pollyfiller to protect it</td></tr>
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<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-lruvSQlBoR0/WIcWw9gd51I/AAAAAAAAHT0/pkmfHAP8nJ0Tg4i9tLV1Avj0-7D9wW4mACKgB/s1600/IMG_0988.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://2.bp.blogspot.com/-lruvSQlBoR0/WIcWw9gd51I/AAAAAAAAHT0/pkmfHAP8nJ0Tg4i9tLV1Avj0-7D9wW4mACKgB/s320/IMG_0988.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">more tiling grout. Glad this stuff is cheap.</td></tr>
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<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-Ff4gKbysn3o/WIcWw5G5kHI/AAAAAAAAHT0/-zoyYTrxCaUa2sgPiECNLuMTmOoMcbsMgCKgB/s1600/IMG_1003.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://3.bp.blogspot.com/-Ff4gKbysn3o/WIcWw5G5kHI/AAAAAAAAHT0/-zoyYTrxCaUa2sgPiECNLuMTmOoMcbsMgCKgB/s320/IMG_1003.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">painting! First I put down a dark purple in the shadowed areas.</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-tl2bwMtQZLI/WIcWw-8dyJI/AAAAAAAAHT0/AEy02nKXhFUoGWQ8T8mI7hUeH-xigV0bwCKgB/s1600/IMG_1004.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://3.bp.blogspot.com/-tl2bwMtQZLI/WIcWw-8dyJI/AAAAAAAAHT0/AEy02nKXhFUoGWQ8T8mI7hUeH-xigV0bwCKgB/s320/IMG_1004.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">then I use the airbrush to do light blue zenithal highlights. that means from above. I just hold the airbrush above and give it some love.</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-h6DNS8Zl6yg/WIcWw5GObVI/AAAAAAAAHT0/0HWedwOjDTQMMW-gGAcLhRrA7Wy-d6y9wCKgB/s1600/IMG_1006.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://2.bp.blogspot.com/-h6DNS8Zl6yg/WIcWw5GObVI/AAAAAAAAHT0/0HWedwOjDTQMMW-gGAcLhRrA7Wy-d6y9wCKgB/s320/IMG_1006.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">and green to tie it all together. I mostly brushed this on, my airbrush was playing up in the heat. </td></tr>
</tbody></table>
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<span style="font-family: inherit; font-size: 14.6667px; white-space: pre-wrap;">Thanks for reading, I hope you got something out of it. Not entirely sure what is next. Most likely some deadzone stuff. But I do want to take a bit of a break from the hobby side of things. Cheers.</span></div>
<br />Tas Staceyhttp://www.blogger.com/profile/17053833791620690678noreply@blogger.com4tag:blogger.com,1999:blog-7014056981258425311.post-63140608126389354132016-11-25T09:53:00.002+11:002016-11-25T09:53:57.895+11:00Deadzone Session Report<div>
I played my first games of Deadzone last week. Deadzone is Mantic's Sci Fi skirmish game (like Necromunda, but heaps different). It was a lot of fun. The rules did not take long to pick up, and I was confident enough to write my own list. Rounds take between 30-60 minutes, you could easily slot 3 games in an evening. Not a lot to argue over in the rules, and the lists are all in the one book so it won't take long to get familiar with whatever you might be facing.</div>
<div>
<br /></div>
<div>
I really like this game, and I think it will be my next project after the big Kings of War tournament I'm attending at the end of January. If you are after a miniatures skirmish game with a low barrier to entry, quick, entertaining matches, but with enough depth to keep things interesting, check it out. Decent sculpts too. The Forge Fathers and Veer-Myn especially look great.</div>
<div>
<br /></div>
<div>
Anyway, on to my report.</div>
<div>
<br /></div>
<div>
<b>My list: Veer-Myn 150 points</b></div>
<div>
Progenitor with Chem Thrower. My leader unit with a quite rubbish flame-thrower. The plan was to keep this guy as safe as possible, I hate that such a fragile unit is worth so many points. Next time I'll definitely change this guy up. His Chem thrower is fine when he uses it, but if I'm that close to the enemy I'm fighting them in melee. I'll try and give him the Grenade thrower next time. The Broodmother is a cool model but she seems to have an absolutely useless special rule and just not fit well with the rest of the army.</div>
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<br /></div>
<div>
2 x Crawlers with Frag Grenades. Very rubbish marksmen with crappy rifles and very useful grenades. The idea of these guys was to use Fire for Effect to pin enemies, so I could get the extra dice in melee. But they are rubbish at shooting! It was nice having them as slightly-more-reliable Grenade chuckers. But next time I'll swap them out for Malignusi with rifles. If my progenitor has the grenade thrower I can afford to drop the frags from these guys and just use them to Fire for Effect.</div>
<div>
<br /></div>
<div>
8 x Stalkers. Fast moving rats with knives. These guys are the bomb. Fast and cheap. A couple of them can take down most enemies if given enough support. They melt to ranged fire though, so expect to lose most of them each battle. I ran them in two packs of 4. It's very important to keep them out of enemy LOS at all times.</div>
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<br /></div>
<div>
Team tactics: Use Fire for Effect or grenades to pin enemies then charge them in melee. Repeat until enemy is dead or I run out of grenades/bodies to throw into melee. In practice the grenades were great, but Fire for Effect was less so (from the Crawlers anyway). 6+ shooting just isn't reliable enough. Will try the tactic with the 5+ Malignusi before I make a call on it.</div>
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<br /></div>
<div>
<b>Game 1 vs Enforcers</b></div>
<div>
His list was like 6 enforcers, a couple with rocket launchers, one with the combat blade thingy.</div>
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<a href="https://2.bp.blogspot.com/-NKvaNf7JkgQ/WDdvJJYk0CI/AAAAAAAAFrA/T19nXfOhVlYAIMSejBzFGsfc4dGXuBe8wCKgB/s1600/IMG_0570.TIF" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://2.bp.blogspot.com/-NKvaNf7JkgQ/WDdvJJYk0CI/AAAAAAAAFrA/T19nXfOhVlYAIMSejBzFGsfc4dGXuBe8wCKgB/s320/IMG_0570.TIF" width="320" /></a></div>
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<div>
Scenario: Breakout</div>
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<div>
The scenario suited me to a tee. His list had a lot of points sunk in AP weapons, while none of his units had any more than 1 Armour. </div>
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<div>
He took up firing positions along the buildings just outside his deployment zone. I moved up as far as I could, taking some risks as I did so. The first couple of activations went rough for me, with his superior shooting picking off the rats that were foolish enough to not be completely out of LOS. </div>
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<div>
But my plan began to work in the mid game as my stalkers were able to sprint and catch some of his Enforcers who were uncovered by allies. If I make sure the enemy is pinned before I charge, it's my 5 dice hitting on 4s vs his 3 dice hitting on 4s (if he attempts to Survive rather than Fight). Them's good odds. If he survives the first charge, I almost always had another Stalker ready to go in to the same combat, same odds.</div>
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<br /></div>
<div>
But the key turning point of the game came down to sheer luck. He had moved two of his Heavies on top of a platform with an almost crippling field of fire. I couldn't close on them without losing at least 4 rats in the process, and I had already lost 4. You can see them in the picture above, up the top left.</div>
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<div>
But one of my rats managed to pop a crate and find a smoke grenade inside. He pegged it at the heavies and covered them in smoke. Then they had the choice of staying where they were but being unable to fire, or moving and still being unable to fire.</div>
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<br /></div>
<div>
Losing ~half of his firepower at that point was crippling for him, and I was able to safely flood across the gap and mix it up in melee. I had a hard time with his combat enforcer, but the rest I was able to gang up on and stab stab, and then run off the board.</div>
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<br /></div>
<div>
Luck played a large role in the outcome of this game, but I think my opponent's critical mistake was placing units in positions where they were isolated, not covered by friendlies. This meant I was able to charge 2-3 stalkers into melee and take down the isolated unit, and then skitter off into cover before the counter-attack came. In the situations where his forward elements were covered, I had a much harder time of it. I took down the exposed unit, sure, but then the stalkers themselves were killed in turn. I can afford to lose ~1.5 rats per enemy killed. I can't have too many fights that cost me 2-3 rats.</div>
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<div>
<b>Game 2 vs Rebels</b></div>
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<br /></div>
<div>
His List:</div>
<div>
<br /></div>
<div>
Yndij Infiltrator Commander</div>
<div>
3 x Rebel Trooper</div>
<div>
Rebel Yndij</div>
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Sphyr Loader</div>
<div>
Judwan Medic</div>
<div>
Rebel Grogan</div>
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Rebel Teraton</div>
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Rin Nomad</div>
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Rebel Specialist with Missile Launcher</div>
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<a href="https://4.bp.blogspot.com/-Ocp9d4FjZRI/WDdvav73VjI/AAAAAAAAFrc/6Th2XFCXWlkSogw4NrORDsSfn_8KaoSPwCKgB/s1600/IMG_0574.TIF" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://4.bp.blogspot.com/-Ocp9d4FjZRI/WDdvav73VjI/AAAAAAAAFrc/6Th2XFCXWlkSogw4NrORDsSfn_8KaoSPwCKgB/s320/IMG_0574.TIF" width="320" /></a></div>
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<div>
Second game was against an interesting Rebel list. A mix of all sorts of stuff. I was immediately worried about his Teraton. I had ~no~ idea how I was going to get through its armour, with no AP at all. </div>
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<br /></div>
<div>
We played the scenario with the VP tokens. The 2VP token was in the open, in the middle of the board in an open square with very little cover. He chose his side, and deployed all along his edge, clearly aiming to take advantage of the high ground and cover just outside.</div>
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<div>
I deployed in tight packs, crammed into the squares that he had no LOS to.</div>
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<div>
Early on he used command dice to charge his Teraton forward, sitting him on the 2 VP token. His plan obviously was to take control of the important centre location early, and move the rest of his squad up behind. </div>
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<div>
I had one plan to beat the Teraton, and I had to try it before any of his support arrived. I ran one of my shooter rats up a building and had him peg his grenade at the teraton. Fortunately the blast threw the Teraton towards my side of the map. This put the pinned Teraton within charge range of my 8 stalkers. My progenitor moved next, hitting the teraton with his chem-thrower. The 1 AP and a good roll were critical in doing 1 wound to the Teraton. Then one by one I sent stalkers charging into the square. They got extra dice for charging, for having allies in the same square, and for the victim being wounded. He got extra dice for being huge and he was a good fighter. It took a round of shooting, 4 charges and one extra fight dice but the teraton eventually fell to the knives of the stalkers. </div>
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<div>
That was huge. I was also able to get 2 of the 4 stalkers out of the square alive, as Glen had no way to bring his serious guns to bear on it. They mostly fled into the long building, or the basement of that central tower. In those rooms they were safe from all ranged attacks (no LOS with the holes in the walls being so high up), and Glen did not have any weapons that would have really helped (like grenades, flamers, or blasters). He tried sending a couple of guys on suicide missions, charging into melee in the dark rooms full of rats with knives. Yikes. </div>
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<div>
From there it was just a matter of waiting patiently for him to move his units into vulnerable positions and then striking with the stalkers I had stashed in the central buildings. I was tempted to try and park units on the VP tokens, but they were all exposed to the Rebels' fire, so I just waited. I had my remaining Crawler on top of the central tower taking a couple of pot-shots at his dudes each turn, so I could afford to sit tight. He had no choice but to move up and try and counterattack, and I was able to just pick him off one by one. I got very lucky with my survive rolls in the later phase of the game, with one of my stalkers managing to survive being shot at from above, while completely in the open. But even if all my rats who were shot at had died, I had so many I could afford the losses.</div>
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<div>
The key turning point of the game was Glen moving his Teraton up early, without adequate fire cover or support. If his Grogan had a decent fire lane down that centre alley, or if the Medic had been close enough to do her thing, things would have been very different. If Glen had taken another big gribbly, or my grenade had thrown the teraton the other direction, the game would have gone very differently (although I did have 2 grenades).</div>
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<div>
But overall I'm really happy with the way the Veer-Myn played. I reckon they will be my primary faction, although I'll be painting up a squad of Forge Father Steel Warriors first.</div>
Tas Staceyhttp://www.blogger.com/profile/17053833791620690678noreply@blogger.com1tag:blogger.com,1999:blog-7014056981258425311.post-37106055826277902172016-08-27T15:13:00.001+10:002016-08-27T15:13:20.099+10:00Battle Report: Push! Trident Realms vs Dwarfs<div>
Played a casual game against my mate Matt. We wanted to test out our lists for <a href="http://clashofkingsau.com/" target="_blank">Clash of Kings Australia</a> (aka CanCon), and to practice the new scenarios added in the CoK pack.</div>
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<div>
Matt usually plays Elves, but is building a Dwarf army for CoKAU, using the absolutely stunning range from <a href="http://sciborminiatures.com/" target="_blank">Scibor</a>. Neither of our armies are much more than MDF templates and sticky notes at this stage, so no photos this time.</div>
<div>
<b><br /></b></div>
We had a lot of fun this game. My talk of salt and rage below is more dramatic license than anything else. The FLGS we play at (Three D6) has a pub attached to it (<a href="https://www.facebook.com/loadeddicebar/" target="_blank">The Loaded Dice</a>), and let me tell you, drinking and toy soldiers is just a fantastic way to spend an evening. However, the excellent mead MAY have contributed to us forgetting a ton of rules. Maybe. Many thanks to Matt for taking a lot of notes during the match. Makes the report-writing process way easier when you have 2 people working on it.<br />
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<h4>
My List:</h4>
<div>
<ul>
<li>Horde Placoderms</li>
<li>Horde Gigas</li>
<li>Horde Naiad Wyrmriders</li>
<li>2 x Regiments Tidal Swarm</li>
<li>2 x Leviathan's Banes</li>
<li>Coral Giant</li>
<li>Kraken</li>
<li>Placoderm Defender with Wings of the Honeymaze</li>
<li>Siren</li>
<li>Trident King</li>
</ul>
</div>
<div>
This is the same list I've been running for a while now. I love it. I'm considering dropping the Kraken for another Coral Giant and some magic items, but I dunno.</div>
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<h4>
His List:</h4>
<div>
Very much a work in progress:</div>
<div>
<ul>
<li>Regiment Berserkers</li>
<li>Troop Berserkers</li>
<li>2 x Regiment Berserker Brock Riders, one with Caterpillar</li>
<li>Horde Ironclad with Mastiff</li>
<li>2 x Regiments Ironguard</li>
<li>2 x Ironbelcher Organ Gun</li>
<li>Jorrun Bombard</li>
<li>Warsmith</li>
<li>Army Standard Bearer</li>
<li>Mounted Berserker Lord</li>
<li>King on a Large Beast with Blade of the Beast Slayer</li>
</ul>
<div>
I have only played one game against Dwarfs before, and I'm not very across them at all. But at first glance the list seemed a bit odd. A mix of war machines for shooting, heavy infantry as an anvil, and Zerks for hammers. Apart from the war machines, no can-openers. The Warsmith was interesting. He gave elite to the organ guns, but is he more useful than another war machine?</div>
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<h4>
Scenario</h4>
<div>
We rolled between Push and Control, and Push won. Push is a new scenario from the CoK pack. You set up, and then place one loot token in the dead centre of the board. Then you distribute D3 extra tokens in your own deployment zone. At the end of 6/7 turns, you score 1 point for each token you control, 2 if the unit carrying the token is completely in your opponent's half of the board. It's fun.</div>
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<h4>
Deployment</h4>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-hE21JyPKDCc/V8EFDOn61tI/AAAAAAAACKs/LPgW0GOXIyQXmsSD5haxZhZsv4yddAErACK4B/s1600/Push_vs_Matt_mapEx01.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="424" src="https://2.bp.blogspot.com/-hE21JyPKDCc/V8EFDOn61tI/AAAAAAAACKs/LPgW0GOXIyQXmsSD5haxZhZsv4yddAErACK4B/s640/Push_vs_Matt_mapEx01.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Deployment</td></tr>
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On reflection this was a weird terrain setup. Matt won the roll and chose the north edge. That's a hill in the centre, another hill off to the right. The thing at the top centre is a forest, and in the bottom centre is a swamp.<br />
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<br /></div>
<div>
<div>
I deployed in a slightly modified version of my usual Dark Tide formation. Front rank of my Def 6+ Placoderms and Gigas plus Tidal Swarm chaff, reserve rank of my Coral Giant, Wyrmriders, Trident King and Kraken. My war machines were tucked away in the swamp to get cover and to hopefully put some dents in the Ironguard. My Siren and Winged Defender were ready to disrupt his war machine battery from Turn 2.</div>
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<br /></div>
<div>
He deployed in a more spread formation, with Brock Riders on each flank. He had a very obvious anvil in the centre with his Ironclad + Ironguard, but all of his hammers were out on the flanks.</div>
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<div>
We rolled off, and Matt gave me first turn. He wanted me to advance into his Organ Guns. </div>
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<h4>
Turn 1</h4>
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<tr><td class="tr-caption" style="text-align: center;">Trident Realm Turn 1</td></tr>
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<div>
I placed my two loot tokens on my Trident King and Kraken. My thinking was that the Kraken hangs around forever, and that my Trident King would always be well protected in the centre-back of my main force. Matt placed one on his Pathfinder Brock Riders on the left, and the other just behind his Ironguard in the centre.</div>
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<div>
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<div>
I moved my force up pretty uniformly, shooting my Siren and Defender off to threaten his warmachine battery in Turn 2. I aimed to take hold of that vital centre token early, and force him to take it off me. My war machines missed all their shots (at the Ironguard Regiment screening his token), but it's early days right?</div>
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<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-7xmKSq21_KQ/V8EGK05JBcI/AAAAAAAACK0/hQ1nrsVpPyYqv9nvmWS7ZONDWvPSe6yWQCK4B/s1600/Push_vs_Matt_mapEx03.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="424" src="https://4.bp.blogspot.com/-7xmKSq21_KQ/V8EGK05JBcI/AAAAAAAACK0/hQ1nrsVpPyYqv9nvmWS7ZONDWvPSe6yWQCK4B/s640/Push_vs_Matt_mapEx03.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Dwarfs Turn 1</td></tr>
</tbody></table>
<div>
<div>
He shuffled his centre around slightly, but moved his flanks in aggressively. We forgot an absolute ton of rules this game, but this was the first one. Carrying the loot token reduces speed to 5, his Brock Riders on the left shouldn't have been able to do what they did. Didn't effect the outcome though.</div>
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<br /></div>
<div>
But this was all fumbling foreplay. Like a teenage boy he was all about the shooting phase. His Bombard and one Organ Gun fired on my Winged Defender, doing 1 wound, steady nerve result. His other Organ Gun fired an optimistic volley at my stealthy individual Siren. 15 attacks hitting on 7s (so 8 elite dice on 6s). He managed 3 fucking wounds out of that roll. Three. As in one plus one plus one. And then he rolls 11 for the nerve check! And just like that my poor lovely Siren who never did no-one any harm was killed. My internal sodium levels spiked at maximum salt, let me tell you.</div>
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<div>
<br /></div>
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<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-QEs9RugRpC8/V8EHoLyQh4I/AAAAAAAACK8/1ZBYR19fMUwPPDwcvg2aMdaemFUBt1QygCKgB/s1600/IMAG4642.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="181" src="https://2.bp.blogspot.com/-QEs9RugRpC8/V8EHoLyQh4I/AAAAAAAACK8/1ZBYR19fMUwPPDwcvg2aMdaemFUBt1QygCKgB/s320/IMAG4642.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">this guy. look at him. that's a filthy smirk if you ever saw one.</td></tr>
</tbody></table>
<h4>
</h4>
<h4>
Turn 2</h4>
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<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-gBPeJA-Raww/V8EH3xud4sI/AAAAAAAACLE/xEa3esS15r47ST29JODFXq-YZGISOArBQCK4B/s1600/Push_vs_Matt_mapEx04.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="424" src="https://4.bp.blogspot.com/-gBPeJA-Raww/V8EH3xud4sI/AAAAAAAACLE/xEa3esS15r47ST29JODFXq-YZGISOArBQCK4B/s640/Push_vs_Matt_mapEx04.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Trident Realms Turn 2</td></tr>
</tbody></table>
<div>
<div>
I was rattled and salty, so I made a pretty critical mistake. I charged his Bombard with my Winged Defender, but we both forgot about the triple attacks. So I rolled 6 attacks instead of 18. 5 hits, but no wounds. Def 5+ war machines hey. This meant that the Bombard was not disordered. I was pretty crabby at not scoring a single result of 5+ off 5 rolls. I wouldn't twig to the forgotten triple attacks until Matt attacked one of my war engines. It sucked. </div>
<div>
<br /></div>
<div>
I moved the rest of my forces up, taking that vital centre token with my placoderms. So despite some terrible dice rolls, at least I was in a winning position. I left my Coral Giant behind to defend my war machines. Which missed again. Come on that's 8 rolls now and not a single result of 5+.</div>
</div>
<div>
<br /></div>
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<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-BrMTn9X5NtU/V8EIqc9VZ_I/AAAAAAAACLQ/PBbMqIzQstgtu3XiZTjQN-_3CKq-gcooACK4B/s1600/Push_vs_Matt_mapEx05.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="424" src="https://2.bp.blogspot.com/-BrMTn9X5NtU/V8EIqc9VZ_I/AAAAAAAACLQ/PBbMqIzQstgtu3XiZTjQN-_3CKq-gcooACK4B/s640/Push_vs_Matt_mapEx05.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Dwarfs Turn 2</td></tr>
</tbody></table>
<div>
<div>
This turn nearly broke me. His Bombard fired at point blank range at my Winged Defender, and managed to hit and waver her. His Organ Guns landed an impressive 10 wounds on my Kraken, which got a bit lucky and held steady.</div>
<div>
<br /></div>
<div>
His Zerk Troop barely made a dent on my tidal swarm, a hindered charge into a unit with ensnare will do that hey. His Zerk Lord made a similar hindered & ensnared attack on my Leviathan's Bane, only landing 9 hits (despite the 3x attacks). But thanks to 4 vicious re-rolls those 9 hits translated to 9 wounds, and the Lord overran out of the swamp and more importantly out of charge arc of my guard Giant. FFS.</div>
<div>
<br /></div>
<div>
Overall he continued to hold in the centre and creep in on the flanks. I might have been holding 3 of the 5 tokens now, but I couldn't see that situation lasting long.</div>
<div>
<br /></div>
<div>
At this point I felt like basically nothing was working for me. I was enjoying the mead and the company, but internally I was pretty down on my list. Stupid toy soldiers. Civ 6 is coming out soon...</div>
</div>
<div>
<br /></div>
<h4>
Turn 3</h4>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-BiGHgOHSjCQ/V8EJki0QdWI/AAAAAAAACLk/6uyYcjHRZ2Y_eJ4NCAQnoxNyYP8gk8QxgCK4B/s1600/Push_vs_Matt_mapEx06.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="424" src="https://2.bp.blogspot.com/-BiGHgOHSjCQ/V8EJki0QdWI/AAAAAAAACLk/6uyYcjHRZ2Y_eJ4NCAQnoxNyYP8gk8QxgCK4B/s640/Push_vs_Matt_mapEx06.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Trident Realms Turn 3</td></tr>
</tbody></table>
<div>
<div>
But I played on. My Kraken did his party trick and schlurped back 6 wounds, leaving him with 4. He then charged into the Brock Riders, hoping to knock off Thunderous and soften them up a bit. If I had looked more carefully at this list I might have reconsidered this move. 24 attacks is not something you really want to face tank if you can help it, even if you have ensnare.</div>
<div>
<br /></div>
<div>
My main block of units continued to advance. Things were a bit congested in the centre, so I decided to reform my Wyrmriders to support my Coral Giant and address the growing threat on my left flank. I had wanted to get them into the Ironclad Horde, but I couldn't make things fit. I double charged his Zerk Troop and killed them with my Placs and Tidal Swarm. The Swarm did an impressive 5 wounds, you go little fishies! My Trident King moved forward and used his breath attack to waver one of his Organ Guns on a re-roll. My remaining Leviathan's Bane missed because of course it did.</div>
</div>
<div>
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-rFMD-SBMzLE/V8EJ_7rgsZI/AAAAAAAACLs/0gazoX1B2Wci0rCnwnmfPHefTpI4JZFfgCK4B/s1600/Push_vs_Matt_mapEx07.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="424" src="https://3.bp.blogspot.com/-rFMD-SBMzLE/V8EJ_7rgsZI/AAAAAAAACLs/0gazoX1B2Wci0rCnwnmfPHefTpI4JZFfgCK4B/s640/Push_vs_Matt_mapEx07.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Dwarfs Turn 3</td></tr>
</tbody></table>
<div>
<div>
His Bombard managed to hit my Winged Defender AGAIN and waver her AGAIN. He reshuffled some units in his centre, trying to get his other war machines firing lanes. His Zerk Lord took out my final war machine, and in a very nasty surprise his Brock Riders routed my Kraken with a single ensnared charge and stole the token he was carrying. 24 attacks on 5s. 14 hits. Yikes. 11 WOUNDS WTF. Despite the Very Inspiring presence of the Trident King, my Kraken was not able to roll <4.</div>
<div>
<br /></div>
<div>
My Tidal Swarms continued to be excellent chaff, holding off a Regiment of Iron Guard comfortably. Right now he had 3 tokens, I had 2. It just keep getting worse.</div>
</div>
<div>
<br /></div>
<h4>
Turn 4</h4>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-egQ4mq4GWEk/V8EKb_NEmrI/AAAAAAAACL4/4MWEe2K114UvYWlaYtG-AiohASlo0At0wCK4B/s1600/Push_vs_Matt_mapEx08.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="424" src="https://3.bp.blogspot.com/-egQ4mq4GWEk/V8EKb_NEmrI/AAAAAAAACL4/4MWEe2K114UvYWlaYtG-AiohASlo0At0wCK4B/s640/Push_vs_Matt_mapEx08.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Trident Realms Turn 4</td></tr>
</tbody></table>
<div>
<div>
I danced my Defender around, using the good old nimble + backwards trick to take it out of firing arc of the Bombard. For all the good it did.</div>
<div>
<br /></div>
<div>
My Plac horde went on on his Ironclad horde in a long-awaited clash. I did some wounds but I was never going to pop them in one go. My Trident King wavered his organ gun again (thanks to another inspiring re-roll). My Gigas decided to try and chase the Brock Riders on my right. I don't know why I thought a Speed 4 unit could possibly catch cavalry, but I really didn't want to give them a flank so that's what I did.</div>
<div>
<br /></div>
<div>
My Wyrmriders took out his Zerk Lord and reformed to face the King, Brock Riders and Zerk Regiment. At this point I just wanted to kill stuff. The game might be lost, but hopefully I could make up some theoretical points on attrition.</div>
</div>
<div>
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-1wa81uNoa8c/V8ELZrnTNsI/AAAAAAAACMI/QByJ_PftSkIQ79-4DuUziAclnt5hOhf9QCK4B/s1600/Push_vs_Matt_mapEx09.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="424" src="https://1.bp.blogspot.com/-1wa81uNoa8c/V8ELZrnTNsI/AAAAAAAACMI/QByJ_PftSkIQ79-4DuUziAclnt5hOhf9QCK4B/s640/Push_vs_Matt_mapEx09.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Dwarfs Turn 4</td></tr>
</tbody></table>
<div>
<div>
He finally shot my Defender off the table. Even though she didn't do any damage (at all), she did tie up 4 rounds of shooting, and that's not nothing. His Bombard missed my Trident King thank fuck. My tidal swarms routed, but his infantry really struggled to put a dent in my Def 6+ Placoderms, only doing 3 wounds total.</div>
<div>
<br /></div>
<div>
On my left flank he shuffled his token carrying Brock Riders back, screening them with his Bear King.</div>
</div>
<div>
<br /></div>
<h4>
Turn 5</h4>
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<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-2MbJEVIAAso/V8EL7BJTWfI/AAAAAAAACMQ/1pwiWyAL9SYqQnJ1H6JPD-VaVQ8npKA_ACK4B/s1600/Push_vs_Matt_mapEx10.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="424" src="https://3.bp.blogspot.com/-2MbJEVIAAso/V8EL7BJTWfI/AAAAAAAACMQ/1pwiWyAL9SYqQnJ1H6JPD-VaVQ8npKA_ACK4B/s640/Push_vs_Matt_mapEx10.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Trident Realms Turn 5</td></tr>
</tbody></table>
<div>
<div>
This was the turning point. I managed to get a filthy filthy charge on his token-carrying Brocks with my Wyrmriders, bypassing his screening King and Zerk Regiment. At first glance, it looked like his Brocks were out of charge range. But they were in arc, and from my leader point to a corner of his base they were just in 16" (the line passing over the Bear King). With a pivot and an effective charge range of like 20" I got in. I've had this same maneuver pulled against me and let me tell you it sucks.</div>
<div>
<br /></div>
<div>
My Coral Giant managed to sneak past the King and Zerk Regiment too, setting up for a follow-up flank attack into the Brocks if necessary and avoiding all arcs. My Wyrmriders managed an impressive 13 wounds, but the Brocks held.</div>
<div>
<br /></div>
<div>
His Ironclad Horde routed under combined attacks from my Plac Horde and a flank from my Trident King.</div>
<div>
<br /></div>
<div>
All of a sudden the situation changed. I held 2 tokens, he held 3, but I was threatening 2 of those hard. Did I dare to dream?</div>
</div>
<div>
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-O0mAp8_ZNUI/V8EMYZ8D6QI/AAAAAAAACMY/v5LfeOWqCBcFeL9OBdQMYLYGVDCrCTHTgCK4B/s1600/Push_vs_Matt_mapEx11.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="424" src="https://4.bp.blogspot.com/-O0mAp8_ZNUI/V8EMYZ8D6QI/AAAAAAAACMY/v5LfeOWqCBcFeL9OBdQMYLYGVDCrCTHTgCK4B/s640/Push_vs_Matt_mapEx11.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Dwarfs Turn 5</td></tr>
</tbody></table>
<div>
<div>
He countercharged and reformed generally. He kept his Brocks on my right flank out of the fray, setting them up to easily score the 2 points by crossing into my side of the board turn 6. Again he struggled to make any dent in my Plac Horde, only doing 1 more wound. Rather than charge my Trident King (he wanted to shoot at him instead), he moved one of his Ironguard regiments in a position to rear charge the Placs next turn. This was one of those situations where I denied the flank he was in because he couldn't fit in there (due to my king). It's one of those rules that I understand, but don't really like.</div>
<div>
<br /></div>
<div>
He managed to land 5 wounds on my Trident King with his Organ Gun, and I got a bit lucky to get a steady result. He needed a 7 to waver me.</div>
<div>
<br /></div>
<div>
His King and Zerks reformed to face my Giant and Wyrmriders. His countercharging Brocks put 6 wounds on my Wyrms and wavered them. Was going to go down to the wire.</div>
</div>
<div>
<br /></div>
<h4>
Turn 6</h4>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-LHs0n9EqTA0/V8EM3YJ-VBI/AAAAAAAACMk/dqwnJ-CutL8LmuCCVRmI4rgPRdP8aEQ7gCK4B/s1600/Push_vs_Matt_mapEx12.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="424" src="https://3.bp.blogspot.com/-LHs0n9EqTA0/V8EM3YJ-VBI/AAAAAAAACMk/dqwnJ-CutL8LmuCCVRmI4rgPRdP8aEQ7gCK4B/s640/Push_vs_Matt_mapEx12.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Trident Realms Turn 6</td></tr>
</tbody></table>
<div>
My Wyrmriders regenerated 1 wound and reformed, giving up flank charges instead of rears. Not a great alternative, but I didn't have much in the way of options. My Coral Giant got in the flank of the Brocks, popped them, stole the token, reformed to face the Zerks and Bear King. Now I had 3 out of the 5 tokens and was in a winning position!</div>
<div>
<div>
<br /></div>
<div>
My Trident King charged into and finally routed that damned Organ Gun, reforming to move his arse out of the Brock's line-of-sight. My Gigas got a flank charge into his Iron Guard Regiment, but didn't even manage to waver it. My Placs put 8 wounds on his other Ironguard, but they also held.</div>
</div>
<div>
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/--01qwwtgXCY/V8ENVUck_XI/AAAAAAAACMs/ynKdR9rUONMA5H8QmXO4lcEcQ7WLiSdIQCK4B/s1600/Push_vs_Matt_mapEx13.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="424" src="https://1.bp.blogspot.com/--01qwwtgXCY/V8ENVUck_XI/AAAAAAAACMs/ynKdR9rUONMA5H8QmXO4lcEcQ7WLiSdIQCK4B/s640/Push_vs_Matt_mapEx13.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Dwarfs Turn 6</td></tr>
</tbody></table>
<div>
<div>
We were set up for a very tense final turn. He double charged my Giant with his Zerks and Bear King. He double charged my Placoderms with one Ironguard Reg in the front and another in the rear. He fired at my wounded Trident King with an Organ Gun, Warsmith and Bombard.</div>
<div>
<br /></div>
<div>
But it was just not enough. He wavered my Giant and Trident King, but all his attacks on my Placs only resulted in 1 wound. Def 6+ against naked attacks is just crippling.</div>
<div>
<br /></div>
<div>
The Trident King was wavered by the remaining Organ Gun, and my Coral Giant was wavered from a double charge by the King and Zerk Regiment.</div>
<div>
<br /></div>
<div>
We rolled for Turn 7, but the game ended there, with me winning 5 points to 3.</div>
<div>
<br /></div>
<div>
If we had gone to turn 7, I was reasonably confident in picking up one more of his tokens, even if I lost the one on my giant. That would have put the final score at 6-4 to me, so no change in outcome. However if the dice had rolled a little differently on his final turn he could have ended up with like a 6-0 victory.</div>
<div>
<br /></div>
<div>
This was a very strange game. Between massively skewed rolls and us forgetting basic rules, I'm not sure it means a lot. Like sure, I like to win, but we forgot SO MUCH STUFF. In the end I think the absurd rolls and forgotten rules balanced out. Still.</div>
<div>
<br /></div>
<h4>
Thoughts</h4>
<div>
I need my Leviathan's Banes to actually hit. 4 attacks on 5s each round should get me at least one hit right.</div>
<div>
<br /></div>
<div>
My Kraken cannot hold a flank by itself. Considering dropping it for another Coral Giant and a couple of magic items. But regen 4+ and ensnare does make for a great mobile tar pit, so I dunno.</div>
<div>
<br /></div>
<div>
This was only the second time I'd played the Push scenario. Grabbing that centre token first is a huge advantage. I understand why Matt gave me first turn, he wanted to be able to use his 24" range Organ Guns, but giving up that centre token is a huge price to pay for a single round of shooting.</div>
<div>
<br /></div>
<div>
I probably should have placed a token on my Plac horde instead of my Kraken. But I don't want to overreact, 11 wounds in one round from a disordered & ensnared charge of Brocks is... let's say an outlier outcome.</div>
<div>
<br /></div>
<div>
Scibor models are gorgeous. I mean they'd want to be for the price, but they really are spectacular even unpainted. I am very excited to see what Matt does with these. He insists that he hates painting and doesn't like hobby and isn't very good, but anyone who's seen his elves will know he's no slouch with the brush.</div>
<div>
<br /></div>
<div>
Berserkers are ridiculous. High Nerve and unwaverable. Ridiculous.</div>
<div>
<br /></div>
<div>
The Zerk Lord on a mount is a mongrel of a thing to deal with. Like the Abyssal Halfbreed Champions, has a massive threat range.</div>
</div>
Tas Staceyhttp://www.blogger.com/profile/17053833791620690678noreply@blogger.com1tag:blogger.com,1999:blog-7014056981258425311.post-15687588864407123132016-08-10T10:01:00.001+10:002016-08-10T10:01:28.932+10:00Until Somebody Loses An Eye: unredactedAwww yiiis, definitely grabbing these when they come out. October would be perfect. Hopefully not metal, but I'll take what I can get. <br /><br />
<br /><br />
<a href="http://blog.untilsomebodylosesaneye.net/2016/08/unredacted.html?spref=bl">Until Somebody Loses An Eye: unredacted</a>: This just in - and Joe says that Ronnie himself gave the go ahead to finally share. Yes, the Naiad Sea Serpent Riders are coming. They...Tas Staceyhttp://www.blogger.com/profile/17053833791620690678noreply@blogger.com1tag:blogger.com,1999:blog-7014056981258425311.post-4555388537489106842016-07-11T14:25:00.000+10:002016-07-11T17:42:09.807+10:00CanCon 2017 ProjectWith my Grand Company of Westhaven project just about finished, I've been thinking about my next army. This will be for Cancon 2017, so I have about 6 months to get it done. I really want to push myself this time to make a great-looking army. I also want it to be fun to play, but I'm mostly going to go for looks.<br />
<br />
I wanted something that people don't play in my local meta. That cut out:<br />
<br />
<ul>
<a href="https://draft.blogger.com/blogger.g?blogID=7014056981258425311" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a><a href="https://draft.blogger.com/blogger.g?blogID=7014056981258425311" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a>
<li>Dwarfs</li>
<li>Undead</li>
<li>Abyssal Dwarfs</li>
<li>Ogres</li>
<li>Orcs</li>
<li>Elves</li>
<li>Goblins</li>
<li>Brotherhood</li>
<li>Twilight Kin</li>
<li>Basileans</li>
<li>Forces of Nature</li>
</ul>
<br />
Leaving:<br />
<br />
<ul>
<li>Forces of the Abyss</li>
<li>Salamanders</li>
<li>The Herd</li>
<li>Trident Realm</li>
<li>Empire of Dust</li>
<li>Night Stalkers</li>
<li>Ratkin</li>
<li>The Varangur</li>
</ul>
<br />
I also didn't want to buy a heap of old WHFB miniatures either, so that cut out a few more, specifically Ratkin, Salamanders, and Varangrrrrr. I also know some locals who have projects in the works, specifically Herd & Night Stalkers, and maybe EoD and Abyssals (if buying the mega armies counts).<br />
<br />
So that left only one choice hey! The Trident Realm of Neritica! Since tentatively settling on them I've played a few proxy games, and I'm sold. They have a lot of opportunities for great hobby stuff, and I imagine most people will not have played them often.<br />
<br />
My WIP 2k list<br />
<br />
<a href="http://3.bp.blogspot.com/-9oAvcS5lKII/V4NNyZ6EP7I/AAAAAAAABq0/lDEgq20-R40CM0WQHPumW10_jZZ2nmvYACK4B/s1600/test_TR_list_Deployment.jpg" imageanchor="1"><img border="0" height="112" src="https://3.bp.blogspot.com/-9oAvcS5lKII/V4NNyZ6EP7I/AAAAAAAABq0/lDEgq20-R40CM0WQHPumW10_jZZ2nmvYACK4B/s320/test_TR_list_Deployment.jpg" width="320" /></a><br />
<ul>
<li>2 x Regiments Tidal Swarm</li>
<li>Horde Placoderms</li>
<li>Horde Gigas</li>
<li>Horde Naiad Wyrmriders</li>
<li>Kraken</li>
<li>Coral Giant</li>
<li>2 x Leviathan's Bane</li>
<li>Placoderm Defender with Wings of the Honeymaze</li>
<li>Siren</li>
<li>Trident King</li>
</ul>
<br />
<br />
<b>Tidal Swarm: </b>fantastic chaff. Unwavering, nimble, height 0, 75 points. I’ll use these to screen my flanks or to hold objectives. I'll either model up my own tentacle swarms coming out of water, or use <a href="https://www.reapermini.com/OnlineStore/familiars/latest/02948" target="_blank">Reaper Familiars</a>, or both.<br />
<br />
<img class="gimage" height="163" src="https://www.reapermini.com/graphics/gallery/4/02948_G.jpg" width="320" /><br />
<br />
<b>Placoderms:</b> Def 6, 30 attacks, phalanx. I love this unit so hard. Will form most of the front line of my formation. Slow, but hopefully they will be able to take 3+ rounds of all but the most dedicated shooting before they pop. I would swap them for Naiad Ensnarers if I were playing a list I knew had no shooting, but my local meta is pretty shooting heavy so here we go. I will probably use regular <a href="https://manticblog.com/2016/03/30/15490/" target="_blank">Mantic Naiad</a> models to represent this unit, but use some green stuff to make their armour look heavier, and model up a living coral barrier that moves around with the troops, explaining the high defence and low movement. I've never used green stuff before so will be a big learning curve.<br />
<br />
<b>Gigas:</b> Slow, tough crab guys that will wreck face if you would just hold still for a minute. Maybe two.Will form the other half of my front line. Trying to clear Def 6 stuff with shooting is difficult, even if you’re using rifles or heavy crossbows. 12 crushing 3 attacks on 3s means most people won’t want these guys to reach melee. It's been hard to find cost-effective models for this unit, there just aren't that many scale-appropriate crabs out there! At this stage I'll get some 4" replica <a href="http://www.chesapeakecrafts.com/plastic_crabs.php" target="_blank">Chesapeake Bay blue crabs</a> and see if I can paint and base them up nice.<br />
<br />
<img border="0" height="240" src="https://www.chesapeakecrafts.com/P1010402.JPG" width="320" /><br />
<br />
<b>Naiad Wyrmriders:</b> A big hammer unit. 18 attacks on 3s with CS 1, TC 1 & pathfinder. I'll sit them behind my placoderm/giga front line so they get cover, and hopefully with their regen 4+ they will be able to survive any shooting long enough to get in. I'm having a hard time finding appropriate models for this unit. At this stage I'm leaning to an assortment of snakemen types: <a href="https://www.reapermini.com/OnlineStore/snake%20demon/sku-down/77117" target="_blank">Snake Demon</a>, <a href="https://www.reapermini.com/OnlineStore/snake%20man/sku-down/77153" target="_blank">Snakeman Warrior</a>, but I'm open to suggestions.<br />
<br />
<img class="gimage" height="320" src="https://www.reapermini.com/graphics/gallery/4/77153_g_1.jpg" width="316" /><img class="gimage" height="320" src="https://www.reapermini.com/graphics/gallery/4/IG_3110_1.jpg" width="230" /><img class="gimage" height="319" src="https://www.reapermini.com/graphics/gallery/4/02935_G.jpg" width="320" /><br />
<br />
<b>Leviathan’s Bane:</b> a great war machine, I think my favourite in the game. If I can get clear fire lanes for this one I’d expect it to consistently land wounds on enemy flyers, which will help a lot. Will keep my opponent honest while my deadly tide rolls up to their feet. I'm thinking of something different for this model, using an <a href="https://www.reapermini.com/Miniatures/harpoon/latest/03592" target="_blank">Evil Sea Priest</a> to represent the war engine, rather than a balista looking thing. I'll try and do the base up something like this, with glowing runes and crashing water against the rocks. Will be awesome.<br />
<br />
<a href="https://4.bp.blogspot.com/-GDk3bbf3_dU/V4MRlZjqoqI/AAAAAAAABqY/8A-kgq7dUeUYgM1xdJzwX1YeBmSRj4RWgCLcB/s1600/Dark-Runes-Example.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="240" src="https://4.bp.blogspot.com/-GDk3bbf3_dU/V4MRlZjqoqI/AAAAAAAABqY/8A-kgq7dUeUYgM1xdJzwX1YeBmSRj4RWgCLcB/s320/Dark-Runes-Example.jpg" width="320" /></a><img class="gimage" height="289" src="https://www.reapermini.com/graphics/gallery/4/03592_p_1_mj.jpg" width="320" /><br />
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<b>Coral Giant:</b> will protect one flank. He's a giant, nothing too spectacular. The iron resolve and ensnare will make him a bit trickier to deal with, but he does have fewer attacks and lower nerve than regular giants. Reaper is bringing out an actual Coral Giant model with Bones 3, but it will be huge, way larger than the 50mm square base I want to put him on. I have a Reaper Marsh Troll already that I'm thinking of using, although he's a touch shorter than I'd like for a giant-sized model. Maybe I'll stack the base up so he's nice and high.<br />
<img height="320" src="https://ksr-ugc.imgix.net/assets/004/205/470/45dab221d08b18be9b8c1bb0ce03a16b_original.gif?v=1437773962&w=680&fit=max&q=92&s=fa7e6b6e1beb5bf1ce620887307f683b" style="-webkit-user-select: none;" width="180" /><br />
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<img class="gimage" height="225" src="https://www.reapermini.com/graphics/gallery/4/77152_w_1.jpg" width="320" /><img class="gimage" height="213" src="https://www.reapermini.com/graphics/gallery/4/IG_5024_1.jpg" width="320" /><br />
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<b>Kraken:</b> honestly I’m mostly running this unit so I can use the very cool reaper model. Will cover my other flank. As long as it doesn't get flanked it will hang around for ages, noodling everything with it's noodly appendages. The model is enormous, and I'll have to get creative with my basing to make it fit up against other units, but I don't care. Look how cool it is.<br />
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<img class="gimage" height="196" src="https://www.reapermini.com/graphics/gallery/4/77291_w_1.jpg" width="320" /><img class="gimage" height="208" src="https://www.reapermini.com/graphics/gallery/4/IG_4626_2.jpg" width="320" /><br />
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<b>Trident King:</b> 12 P1 breath attacks is cool, very inspiring is very cool. I’ll sit him in the very middle of my formation and try to pop off individuals or turn and cover flanks/rears if something threatens them. Another unit that I'm struggling to find the perfect model for. I'm thinking a Reaper Goroloth with a mantic Naiad riding on top. The Goroloth model is a bit big really, about 20cm from tip to tail, and it needs to fit on a 50 x 100mm base. Maybe I'll be able to do something to the face tentacles to make them less obtrusive.<br />
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<img class="gimage" height="138" src="https://www.reapermini.com/graphics/gallery/4/77343_w_1.jpg" width="320" /><br />
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<b>Placoderm Defender with Wings of the Honeymaze:</b> shooting horde disruptor, war machine hunter, general pain in the arse. Defence 6 and 6 attacks on 3s make this a very powerful little individual. I saw this model in the cabinet at my FLGS and I just had to have it.<br />
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<img class="gimage" height="303" src="https://www.reapermini.com/graphics/gallery/4/30016_w_1.jpg" width="320" /><img class="gimage" height="306" src="https://www.reapermini.com/graphics/gallery/4/30016_p_1_mj.jpg" width="320" /><br />
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<b>Siren:</b> I love tricky stuff like Windblast, so this is right up my wheelhouse. I’ll use her to disrupt shooters, heavy cav, and enemy flyers (If playing the Clash of Kings comp pack). If we are not playing CoK, I’ll probably run a Thuul Mythician + Bane Chant and throw Brew of Strength on my Placoderms. There are a number of reaper <a href="https://www.reapermini.com/OnlineStore/banshee" target="_blank">banshee-type models</a> that would be appropriate, still making up my mind.<br />
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<img class="gimage" height="320" src="https://www.reapermini.com/graphics/gallery/4/14274_clarissa_banshee_back.jpg" width="227" /><img class="gimage" height="320" src="https://www.reapermini.com/graphics/gallery/4/IG_829_1.jpg" width="223" /><img class="gimage" height="320" src="https://www.reapermini.com/graphics/gallery/4/14053_Banshee1_af.jpg" width="224" /><img class="gimage" height="320" src="https://www.reapermini.com/graphics/gallery/4/14183_jb.jpg" width="227" /><img class="gimage" height="320" src="https://www.reapermini.com/graphics/gallery/4/03727_p_1_rb.jpg" width="261" /><br />
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For my bases, I'm going to use Green Stuff World textured rollers to make up rocks carved with dark runes and broken wooden planks to sit on top of dark rocks in stormy seas. Will have a lot to learn about water effects and resin casting, but I'm excited to learn.<br />
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The color scheme I'm still toying with. I want my army to have a menacing, cold & dark feel, none of this bright and flashy tropical stuff. I'm thinking dark scales, with glowing eyes and flashing teeth. I want to try some OSL effects too.<br />
<a href="https://i.imgur.com/oDnHNfT.jpg.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img alt="" border="0" class="irc_mi i4LxhuPrtuCw-pQOPx8XEepE" height="239" src="https://i.imgur.com/oDnHNfT.jpg.png" style="margin-top: 282px;" width="320" /></a><br />
<img alt="" class="irc_mi i3IE_KWPdZyw-pQOPx8XEepE" height="320" src="https://boardgamegeek.com/camo/4fd7f884c5d0d3563063beacc1d6c0b56c8a36f7/687474703a2f2f6938332e70686f746f6275636b65742e636f6d2f616c62756d732f6a3330382f4461726b62697264792f64736d313137385f315f7a707364653361356532332e6a7067" style="margin-top: 97px;" width="305" /><br />
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<img src="https://coolors.co/export/png/89c0ff-36213e-3d1308-211103-191308" style="-webkit-user-select: none;" /><br />
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Thanks for reading, and and all suggestions welcome!Tas Staceyhttp://www.blogger.com/profile/17053833791620690678noreply@blogger.com2tag:blogger.com,1999:blog-7014056981258425311.post-70047922238837541312016-07-06T17:42:00.000+10:002016-07-06T17:42:26.869+10:00Kings of June Game 2 - Kill & Pillage! vs Goblins with Orc Allies<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-aZYtor33tCU/V3ytS38e8CI/AAAAAAAABn4/WmCG11AkAbMRwgocFcMBnc8JCH05rjrHwCKgB/s1600/IMAG4560.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="181" src="https://1.bp.blogspot.com/-aZYtor33tCU/V3ytS38e8CI/AAAAAAAABn4/WmCG11AkAbMRwgocFcMBnc8JCH05rjrHwCKgB/s320/IMAG4560.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Trolls, trolls, and more trolls</td></tr>
</tbody></table>
For Game 2 I drew Tony & his greenskins. I've played Tony at every tournament I've attended so far, with a record of two losses and one extremely narrow draw (seriously, I needed a roll of 2+ to win the game). This time he was running his army as Goblins with Orc allies.<h3>
His List:</h3>
<div>
3 x Regiment Rabble</div>
<div>
3 x Troll Hordes, one with Brew of Sharpness, one with Blessing of the Gods, one with Brew of Strength</div>
<div>
Regiment Fleabag Riders with Maccwar's</div>
<div>
4 x War-Trombone</div>
<div>
2 x Big Rocks Thrower</div>
<div>
Flaggit with the Boomstick</div>
<div>
Wiz with Bane Chant and Inspiring Talisman</div>
<div>
2 x Mincer</div>
<div>
Giant</div>
<div>
<br /></div>
<div>
Orc Allies:</div>
<div>
Regiment Gore Riders with Brew of Haste</div>
<div>
Krudger on Winged Slasher with Medallion of Life</div>
<div>
<br /></div>
<div>
A fairly elite list, as far as Goblins go. Those troll hordes were going to be tough to deal with unless I could get into their flanks. 4 war trombones and 6 rolls of lightning bolt each turn were another headache. And then there was his flying Krudger. My main reaction on looking at this list was 'gross'.</div>
<div>
<br /></div>
<h3>
Deployment </h3>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-tX6YlnYD6a0/V3ywp2t-oOI/AAAAAAAABos/VT6sTynlK3Qx7IpuvLOS_IWTmnFNDjxdACK4B/s1600/Kings_of_June_Game_2_vs_Tony_mapEx01.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="424" src="https://4.bp.blogspot.com/-tX6YlnYD6a0/V3ywp2t-oOI/AAAAAAAABos/VT6sTynlK3Qx7IpuvLOS_IWTmnFNDjxdACK4B/s640/Kings_of_June_Game_2_vs_Tony_mapEx01.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Deployment</td></tr>
</tbody></table>
<div>
He chose sides. I had 2 more drops than he did, much to his surprise. With the terrain and placement of the pillage tokens, we were effectively playing on a 4'6" wide table. It lead to some tight deployment. Learning from last game, I made sure I had my spears matched up against his TC cavalry. I was mostly worried about his 3 hordes of trolls, 4 war-trombones, and his Krudger on a Winged Slasher. So a lot to worry about. Instead of using his Rabble as chaff, he seemed to be setting them up to take pillage markers. I thought he would put the allied Krudger near his allied Gore Riders, to inspire them. Instead he used his last drop to put it out on the far flank, where it would ultimately cause a lot of headaches.</div>
<div>
<br /></div>
<h3>
Turn 1</h3>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-HBbY079Wam8/V3yw6dPCizI/AAAAAAAABo0/NddPAwGLT2Iv9bR6JcjHUFItwhtP9rxowCK4B/s1600/Kings_of_June_Game_2_vs_Tony_mapEx02.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="424" src="https://2.bp.blogspot.com/-HBbY079Wam8/V3yw6dPCizI/AAAAAAAABo0/NddPAwGLT2Iv9bR6JcjHUFItwhtP9rxowCK4B/s640/Kings_of_June_Game_2_vs_Tony_mapEx02.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Goblins Turn 1</td></tr>
</tbody></table>
<div>
He moved up, his Big Rock Throwers trying to snipe my knights.</div>
<div>
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-rOz01e5YDGI/V3yxC5c_5MI/AAAAAAAABpA/wDyysSAifZ0AMZNxK4zzlCUz9aZh8jNoQCK4B/s1600/Kings_of_June_Game_2_vs_Tony_mapEx03.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="424" src="https://1.bp.blogspot.com/-rOz01e5YDGI/V3yxC5c_5MI/AAAAAAAABpA/wDyysSAifZ0AMZNxK4zzlCUz9aZh8jNoQCK4B/s640/Kings_of_June_Game_2_vs_Tony_mapEx03.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Westhaven Turn 1</td></tr>
</tbody></table>
<div>
I also moved up, hoping to get my second wave perfectly positioned to counterstrike when he inevitably crushed my first wave. I backed my General up, nervous about getting charged by his Krudger. Took out one of his rabble units with some shooting, and put some wounds on his War Trombones. They were inspired by that flaggit though, so they held steady.</div>
<h3>
Turn 2</h3>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-UhRIDErKe_A/V3yxVWo052I/AAAAAAAABpM/U9D4_Fr9NeA5_ty7Ius675LR1B-PKNEfwCK4B/s1600/Kings_of_June_Game_2_vs_Tony_mapEx04.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="424" src="https://4.bp.blogspot.com/-UhRIDErKe_A/V3yxVWo052I/AAAAAAAABpM/U9D4_Fr9NeA5_ty7Ius675LR1B-PKNEfwCK4B/s640/Kings_of_June_Game_2_vs_Tony_mapEx04.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Goblins Turn 2</td></tr>
</tbody></table>
<div>
<div>
Oooofft. When the charge came it came hard. My halberd troops routed on my left, as you'd expect. My shield wall took 15 wounds but were only wavered, thanks to my very inspiring Wizard. To be honest I would have rather they routed. My Greatswords took 9 wounds, also holding thanks to inspiring. My spearmen couldn't hold against the double charge from the Krudger and the Fleabag riders. His war trombones took out my Hero as well.</div>
</div>
<div>
<br /></div>
<div>
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-7kZhtfKvrrw/V3yxs425jpI/AAAAAAAABpY/KbxAAqGqEMYKSsjzgvAiEEhSGOoN3AiKQCK4B/s1600/Kings_of_June_Game_2_vs_Tony_mapEx05.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="424" src="https://3.bp.blogspot.com/-7kZhtfKvrrw/V3yxs425jpI/AAAAAAAABpY/KbxAAqGqEMYKSsjzgvAiEEhSGOoN3AiKQCK4B/s640/Kings_of_June_Game_2_vs_Tony_mapEx05.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Westhaven Turn 2</td></tr>
</tbody></table>
<div>
<div>
My wavered Shield Wall really gummed things up here. All I could do was shift my knights about in what was the most frustrating stage of the game. My spears were also wavered from the previous rounds shooting (thanks to the tromboners). It wasn't all bad. I double charged his giant and took it out, I put some hurt on his Fleabag Riders and Gore Riders, I put more wounds on his war trombones with my rifles, taking out one finally. But it wasn't the devastating counter that I needed. If my purple knights, swordsmen horde, and spears could have charged maybe it would have been enough.</div>
</div>
<h3>
Turn 3</h3>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-SUtsYNW833s/V3yyEBrlWRI/AAAAAAAABpk/OikQleL622gOgDB5oafwvYriTFsZOVrSwCK4B/s1600/Kings_of_June_Game_2_vs_Tony_mapEx06.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="424" src="https://4.bp.blogspot.com/-SUtsYNW833s/V3yyEBrlWRI/AAAAAAAABpk/OikQleL622gOgDB5oafwvYriTFsZOVrSwCK4B/s640/Kings_of_June_Game_2_vs_Tony_mapEx06.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Goblins Turn 3</td></tr>
</tbody></table>
<div>
<div>
He predictably routed my swordsmen horde and greatswords. He put a ton of wounds on my steam tank but it held. His Krudger ignored my General to go for one of my rifle troops in the backline. His war trombones peppered my purple knights.</div>
</div>
<div>
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-BN8l6qsObg0/V3yydslcHlI/AAAAAAAABpw/T8RGU2QM3hAXLg3xm65o72iHWzo28yqcwCK4B/s1600/Kings_of_June_Game_2_vs_Tony_mapEx07.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="424" src="https://1.bp.blogspot.com/-BN8l6qsObg0/V3yydslcHlI/AAAAAAAABpw/T8RGU2QM3hAXLg3xm65o72iHWzo28yqcwCK4B/s640/Kings_of_June_Game_2_vs_Tony_mapEx07.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Westhaven Turn 3</td></tr>
</tbody></table>
<div>
I double charged his center troll horde with my two knights regiments and routed it, thanks to getting a flank in. My rifles finally took off a couple more of his war tromboners. I thought I'd play funny buggers with my General and fly into his backlines instead of going toe-to-toe with a couple of mincers.</div>
<h3>
Turn 4</h3>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-DFHf-yZJV4o/V3yzUl21_6I/AAAAAAAABp8/h1Rg8o87cVwW3NffWZ-s5bJZNyEJ8FBfQCK4B/s1600/Kings_of_June_Game_2_vs_Tony_mapEx08.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="424" src="https://2.bp.blogspot.com/-DFHf-yZJV4o/V3yzUl21_6I/AAAAAAAABp8/h1Rg8o87cVwW3NffWZ-s5bJZNyEJ8FBfQCK4B/s640/Kings_of_June_Game_2_vs_Tony_mapEx08.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Goblin Turn 4</td></tr>
</tbody></table>
<div>
This was basically it for me. His trolls charged my Steam Tank and purple knights, routing them. The knights had a bunch of existing wounds from the war trombones so they didn't need much. In the biggest stinker of the day though his Big Rock Throwers ~both~ hit my orange knights, put 9 wounds on them, and they popped. His Krudger continued to clean up my rifle troops, and his remaining war trombone and lightning users took out my spears.</div>
<div>
<div>
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<div>
The rest of the game was basically to see if I would get completely tabled or not. We went to turn 7, and I was. 20-0 to Tony.</div>
</div>
<h3>
Result</h3>
<div>
This was the only time I've ever been completely tabled in KoW. It was pretty brutal. I got a little unlucky with my swordsmen wavering in the absolute worst place, and losing a regiment of Knights to his rock lobbers was just rude as hell.</div>
<div>
<br /></div>
<div>
But I also played pretty poorly. I wasted my greatswords and both spear regiments. I should have held in place Turn 1, letting him come all the way across the table to me. It would have given me at least 2 full turns of shooting before he inevitably charged me. Instead I made it a easier for him. My General did his job ok, tying up a lot of points of troops in a pointless game of ring-around-the-rosy. </div>
<div>
<br /></div>
<div>
But in the end it was his 54(!) Piercing 1 breath attacks that sunk me. I just had no answer to it.</div>
Tas Staceyhttp://www.blogger.com/profile/17053833791620690678noreply@blogger.com3tag:blogger.com,1999:blog-7014056981258425311.post-1419369501713970502016-06-26T20:53:00.000+10:002016-06-26T20:53:34.149+10:00Kings of June Game 1 - Pillage! vs Abyssal Dwarfs<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-sf11I_9MbSo/V2-Won-J13I/AAAAAAAABkI/dYPPByGGVJ8mmREYBCcldau6S6Yd_HgTQCKgB/s1600/IMAG4540.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="181" src="https://2.bp.blogspot.com/-sf11I_9MbSo/V2-Won-J13I/AAAAAAAABkI/dYPPByGGVJ8mmREYBCcldau6S6Yd_HgTQCKgB/s320/IMAG4540.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The resolute men of Westhaven clash with the Legion of Desolation</td></tr>
</tbody></table>
I drew Tim N & his Abyssal Dwarfs for Game 1, playing Pillage with 6 tokens. Tim is a regular in the Canberra KoW scene, and usually finishes at or close to the top of tournaments when playing his Abyssal Dwarfs.<br />
<h3>
My List:</h3>
Discussed <a href="http://wedgetail52.blogspot.com.au/2016/06/kings-of-june-tournament-review.html" target="_blank">here</a>.<br />
<h3>
His List:</h3>
Horde Blacksouls<br />
Regiment Immortal Guard with Diadem of Dragon-kind<br />
Regiment of Decimators with Heart-seeking Chant<br />
Horde Lesser Obsidian Golems with Brew of Courage<br />
Regiment of Abyssal Halfbreeds with Maccwar's.<br />
Horde of Abyssal Grotesques with Blessing of the Gods<br />
2 x G'rog Mortars<br />
Dragon Fire-team<br />
Overmaster on Great Abyssal Dragon with Medallion of Life<br />
Slavedriver with Healing Charm<br />
Abyssal Halfbreed Champion<br />
Supreme Iron-caster on Great Winged Halfbreed with Surge (10) and The Fog<br />
Greater Obsidian Golem<br />
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This was his 'softer' list, for more casual games. Usually he runs three heavy mortars and two dragons.<br />
<h3>
Deployment:</h3>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-Yhh25DeOwvI/V2-bdWybWOI/AAAAAAAABkk/w_rPXf2e0ng36cVMw7hC1-Apw1K4s1XWQCK4B/s1600/Kings_of_June_Game_1_vs_Tim_mapEx01.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="424" src="https://2.bp.blogspot.com/-Yhh25DeOwvI/V2-bdWybWOI/AAAAAAAABkk/w_rPXf2e0ng36cVMw7hC1-Apw1K4s1XWQCK4B/s640/Kings_of_June_Game_1_vs_Tim_mapEx01.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Deployment</td></tr>
</tbody></table>
He chose sides, and deployed his units in a modified version of his infamous 'Cube of Despair' formation. The large amount of blocking terrain made things difficult for me to find firing lanes, but otherwise I thought I did ok. I had 6 extra drops, putting down my tank, knights, general and shield wall horde after he was all out.<br />
<h3>
Turn 1</h3>
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<tr><td class="tr-caption" style="text-align: center;">Abyssal Dwarfs Turn 1</td></tr>
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<div>
<div>
He moved his cube slowly forward, and his mortars landed 5 wounds on one of my knight regiments.</div>
</div>
<div>
<br /></div>
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<tr><td class="tr-caption" style="text-align: center;">Westhaven Turn 1</td></tr>
</tbody></table>
<div>
My shooting didn't do much, a wound here or there. I moved forward, hoping to secure better position to flank his cube as it moved forward. My hero rode off hoping to get into the war machines or Decimators maybe.</div>
<h3>
Turn 2</h3>
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<tr><td class="tr-caption" style="text-align: center;">Abyssal Dwarfs Turn 2</td></tr>
</tbody></table>
<div>
<div>
His Cube held in the centre, his flanks advanced, and his shooters put a few wounds on my right-flank spearmen, as well as my wizard. His halfbreeds routed my halberds on my left, but his champion was only able to wound the other troop. His dragon only managed to waver my mounted scouts on the charge, but we was able to move out of my horde's charge arc, the diagram is slightly wrong. The charge on my scouts suprised me, for some reason I thought he'd either charge my shield wall horde or back off.</div>
</div>
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<tr><td class="tr-caption" style="text-align: center;">Westhaven Turn 2</td></tr>
</tbody></table>
<div>
<div>
I continued to advance on the cube, shooting heavily at his Abyssal Grotesques. I double charged his Abyssal Halfbreed Champion on my left, hoping to overrun him and get my general to charge into the halfbreed regiment. Alas we were only able to waver the blasted thing. I pivoted my shield wall on my right, setting up a rear charge on his dragon. At this point I thought that I'd definitely be able to get into his flanks.</div>
</div>
<h3>
Turn 3</h3>
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<tr><td class="tr-caption" style="text-align: center;">Abyssal Dwarfs Turn 3</td></tr>
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<div>
<div>
This turn I really got to see some innovative maneuvering. On my left he backed his wavered halfbreed champion out of the way, and then charged my General with his Halfbreed Regiment, landing 4 wounds on me. In the centre his blacksouls continued to advance, as did his Greater Golem. His wavered Grotesques gummed up the works though. But on my right he really surprised me. I was expecting him to charge my wavered scouts, kill them, and then reform to face my shield wall horde. Instead he pivoted and backed up, landing beside my shield wall (well out of charge arc). Then he used his breath attack to finish off my scouts.</div>
</div>
<div>
<br /></div>
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<tr><td class="tr-caption" style="text-align: center;">Westhaven Turn 3</td></tr>
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<div>
<div>
My shooting went pretty well and I managed to take off his grotesques. It really was death by a thousand cuts, my rifle troops just kept peppering away at it, and I think my cannon managed to hit it for 4-5 wounds as well. His healing was very unlucky, I think he healed 1 wound out of 9 rolls.</div>
<div>
<br /></div>
<div>
On my left my General and halberds troop did a few wounds to the halfbreeds, but not enough to waver them. I sent my mounted ASB over there to start healing up my General.</div>
<div>
<br /></div>
<div>
On my right my shield wall pivoted, setting up a flank attack on the dragon. This time, surely. My spears charged his Greater Obsidian Golem, and I think they did one wound.</div>
<div>
<br /></div>
<div>
In the centre I decided to engage his blacksouls. I knew this was probably a mistake, but I felt that with the grotesques gone, I might have a chance. I did 15 wounds to his blacksouls, but they held steady thanks to an inspiring re-roll.</div>
</div>
<h3>
Turn 4</h3>
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<tr><td class="tr-caption" style="text-align: center;">Abyssal Dwarfs Turn 4</td></tr>
</tbody></table>
<div>
<div>
He shot my spears to pieces on my right, hitting them with his dragon fire team, the diadem of dragonkind from his Immortal Guard, and lightning bolt. I had moved my spears out of inspiring range and they popped. This allowed his Greater Golem to get a flank charge on my Steam Tank ._.</div>
<div>
<br /></div>
<div>
His dragon continued to play funny buggers with my shield wall horde, again flying just out of charge arc and this time fire breathing on my wizard. My wizard is a tough little dude though and he only took a couple of wounds so sucked in dragon.</div>
<div>
<br /></div>
<div>
In the centre his golems charged my greatswords and crunched them, his blacksouls charged my knights and did a couple of wounds, disordering them. His halfbreed regiment routed my halberds troop on my left, and his champion slapped a couple more wounds on my General, wavering him. Things were getting dicey.</div>
</div>
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<tr><td class="tr-caption" style="text-align: center;">Westhaven Turn 4</td></tr>
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<div>
<div>
I continued to chase his dragon with my shield wall. I was parked on an objective, so I didn't think it was a ~total~ waste of time. My General was wavered on my left, so I pivoted and backed him up, out of arc of the halfbreed regiment at least. In the centre I double charged his golems with my greatswords and a knights regiment, while I triple charged his blacksouls with the other knights, my spears, and a steam tank in the flank. That was wasteful overkill, I should have sent the tank into his immortal guards.</div>
<div>
<br /></div>
<div>
I took the blacksouls off, but the golems held. Def 6+ is tough hey.</div>
</div>
<h3>
Turn 5</h3>
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<tr><td class="tr-caption" style="text-align: center;">Abyssal Dwarfs Turn 5</td></tr>
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<div>
Things just started to get ugly now. His halfbreed champion routed my wavered General. His Halfbreed Regiment took out one of my rifle troops, and pivoted to face the rear of my units. His golems crushed my greatswords, his shooters finally routed the wounded knights, his greater golem took out my silly steam tank, and his dragon decided it wanted some of the action too and flanked my spears.</div>
<div>
<div>
<br /></div>
<div>
I was expecting Tim's counter, I really was. I did ~not~ expect to lose damn near a third of my army in a single round though.</div>
</div>
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<tr><td class="tr-caption" style="text-align: center;">Westhaven Turn 5</td></tr>
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<div>
<div>
I did what I could. I charged his Immortal Guards, but couldn't pop them in one go. My Shield Wall did their favourite thing and pivoted and sat on an objective.</div>
<div>
<br /></div>
<div>
In a pleasing turn of events my cannon managed to hit his halfbreed regiment for 6 more wounds and they popped so take that.</div>
</div>
<h3>
Turn 6</h3>
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<tr><td class="tr-caption" style="text-align: center;">Abyssal Dwarfs Turn 6</td></tr>
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<div>
He just mopped up from here. We went to turn seven, by the end all I had left was one standard bearer with 4 wounds, my wizard with 5 wounds, and my shield wall with 6 wounds. </div>
<h3>
Result</h3>
<div>
He held 3 objectives to my contested half of one, 17-3 to him. I never expected to beat Tim, even with his softer list. The dude plays his Dwarfs like a fiddle. But I had hoped to make a better showing of myself. I should have placed my shield wall in the centre, and left the flanks to my more mobile spear regiments. I should have made him engage with his blacksouls instead of charging them. I should have backed the halberds troops on my left with something more substantial than a single General on a Winged Beast.</div>
<div>
<br /></div>
<div>
I did notice how patient he is. He could have moved his cube forward quicker (for dorfs lol), but he calmly waited for me to make mistakes. He did the critical damage to me in Turn 5, instead of trying to get in earlier. I could probably learn from that.</div>
<div>
<br /></div>
<div>
My shooting did pretty well, the 4 troops of rifles are a lot more effective than the single horde.</div>
<div>
<br /></div>
<div>
Any suggestions on how I could have won this game (other than 'roll better') would be much appreciated.</div>
<div>
<br /></div>
<div>
Thanks for reading, Game 2 should be up later this week.</div>
Tas Staceyhttp://www.blogger.com/profile/17053833791620690678noreply@blogger.com3tag:blogger.com,1999:blog-7014056981258425311.post-39430289548013997552016-06-26T18:18:00.002+10:002016-06-27T18:32:01.736+10:00Kings of June Tournament ReviewMy local FLGS <a href="https://www.facebook.com/ThreeD6/" target="_blank">Three D6</a> runs Kings of War tournaments every two months. I've been attending since I got into KoW in February this year. They are on the small & casual end of the spectrum, and a great introduction to more competitive gaming for players who are used to just playing with friends. Most participants are Canberra locals, but we usually have one or two blokes drive down from Sydney as well.<br />
<br />
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<tr><td class="tr-caption" style="text-align: center;">Game 1 vs Tim's Abyssal Dwarfs</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Game 2 vs Tony's Goblins with Orc Allies</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Game 3 vs Mark's Elves</td></tr>
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<br />
Yesterday was a 3 game 2.5k tournament with chess clocks, and we had ~8 players. I ran an MSU Kingdoms of Men list, won best painted (thanks lads) and came dead last. I'll write up reports of each of my 3 matches later, will probably take me a week or so.<br />
<h3>
The results:</h3>
Tied for first were Tim N Abyssal Dwarfs & Rowan K - Undead<br />
Dave C - Brotherhood<br />
Tom N - Twilight Kin<br />
Tony W - Goblins w Orc allies<br />
Matt C - Forces of Nature<br />
Mark W - Elves<br />
Tas S - Kingdoms of Men<br />
<br />
Not particularly surprising to see Tim, Roland, and Dave at the top.<br />
<h3>
My List:</h3>
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<tr><td class="tr-caption" style="text-align: center;">The Grand Company of Westhaven</td></tr>
</tbody></table>
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<h4>
</h4>
<h4>
2500 - Kingdoms of Men - The Grand Company of Westhaven</h4>
<h4>
Infantry</h4>
<br />
<ul>
<li>Shield Wall Horde </li>
<li>Foot Guard Regiment (with two-handed weapons)</li>
<li>Spear Phalanx Regiment x 2</li>
<li>Pole-Arms Block Troops x 2</li>
<li>Arquebusiers Troop x 4</li>
</ul>
<br />
<h4>
Cavalry</h4>
<br />
<ul>
<li>Knights Regiment x 2</li>
<li>Mounted Scouts Troop with carbines </li>
</ul>
<br />
<h4>
Artillery</h4>
<br />
<ul>
<li>Cannon</li>
<li>Siege Engine </li>
</ul>
<br />
<h4>
Support </h4>
<br />
<ul>
<li>Army Standard Bearer, Mounted, with Healing Charm</li>
<li>Army Standard Bearer, with The Boomstick</li>
<li>General on a Winged Beast</li>
<li>Hero, Mounted, with Blade of Slashing</li>
<li>Wizard, with Lightning Bolt and Bane Chant, and Inspiring Talisman </li>
<li>Beast of War with Light Ballista</li>
</ul>
<br />
While I had a fun day and all none of my games were close in the end, so that's a bit concerning. I'm not sure whether the main problem is my list or my generalship. I really hope it's my generalship because painting in my literally freezing garage of an evening sucks right now.<br />
<br />
Anyway, actual battle reports to come.Tas Staceyhttp://www.blogger.com/profile/17053833791620690678noreply@blogger.com1tag:blogger.com,1999:blog-7014056981258425311.post-55867312215257603602016-06-18T21:43:00.002+10:002016-06-18T21:43:23.455+10:00Battle Report - 2k Pillage! League of Rhordia vs Abyssal DwarfsI played Christo again this week, this time at 2k.<br />
<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-J0aeIaMuHyY/V2TqAoHXTUI/AAAAAAAABVU/HysXCVBxG7Q3MNzcYO8-NLmAXTN5DCg0ACKgB/s1600/IMG_20160618_113433.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="200" src="https://2.bp.blogspot.com/-J0aeIaMuHyY/V2TqAoHXTUI/AAAAAAAABVU/HysXCVBxG7Q3MNzcYO8-NLmAXTN5DCg0ACKgB/s200/IMG_20160618_113433.jpg" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Men of Westhaven face off against the Abyssal Dwarfs</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-sbnIHuvN8ww/V2TqAqpM2DI/AAAAAAAABVU/1MV8eerNYBUApDDqr3mukR884P3R1HnsgCKgB/s1600/IMG_20160618_113053.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="200" src="https://1.bp.blogspot.com/-sbnIHuvN8ww/V2TqAqpM2DI/AAAAAAAABVU/1MV8eerNYBUApDDqr3mukR884P3R1HnsgCKgB/s200/IMG_20160618_113053.jpg" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Lesser Obsidian Golems.</td></tr>
</tbody></table>
<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-gwVKy8J0NnI/V2TqAvi800I/AAAAAAAABVU/wwQRbNs3GjAqFmra3cG30dNjl4Fe2XWIwCKgB/s1600/IMG_20160618_112919.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="200" src="https://4.bp.blogspot.com/-gwVKy8J0NnI/V2TqAvi800I/AAAAAAAABVU/wwQRbNs3GjAqFmra3cG30dNjl4Fe2XWIwCKgB/s200/IMG_20160618_112919.jpg" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Abyssal Halfbreeds. My photos don't do them justice.</td></tr>
</tbody></table>
<br />
<h4>
My List: League of Rhordia</h4>
This is my current 2k tournament list that I'm looking to take to the Sydney Game Championships at the end of July. It's as MSU as I can reasonably make it.<br />
<br />
2 x City Militia Troops<br />
4 x Musket Block Troops<br />
2 x City Militia Spears Regiments<br />
1 x House Guard Regiment<br />
2 x Household Knights Regiments<br />
1 x Halfling Iron Beast<br />
1 x Baron, mounted with Mace of Crushing<br />
1 x Duke on an Ancient Winged Aralez<br />
1 x Army Standard Bearer, mounted with Healing Charm<br />
1 x Halfling Sorcerer with Inspiring Talisman<br />
<br />
<h4>
His List: Abyssal Dwarfs</h4>
As you'd expect, his 2k list was quite different to his 2.5k list. He dropped the Iron Caster and Mortars, and brought in some Abyssal Halfbreed Champions.<br />
<br />
4 x Immortal Guard Regiments<br />
2 x Slave Orc Regiments<br />
2 x Lesser Obsidian Golem Hordes<br />
2 x Abyssal Halfbreed Regiments<br />
2 x Abyssal Halfbreed Champions<br />
2 x Slave Drivers<br />
<br />
A lot of Def 5 & 6 units. The Golems are a helluva anvil, and the Halfbreed Regiments and Champions would be tough to avoid. No shooting or flying though. Also his anvils are slow af.<br />
<br />
We rolled Pillage! with 6 objectives. I won the roll for deployment and chose the south edge.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-p9A9AC7SGQU/V2Tqy1fnAaI/AAAAAAAABVs/jTWqIBWPYakP8jjk-Q5-cFcKAc23Ha6UACK4B/s1600/Pillage_Westhaven_MSU_v_ABs_2k_mapEx01.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="424" src="https://1.bp.blogspot.com/-p9A9AC7SGQU/V2Tqy1fnAaI/AAAAAAAABVs/jTWqIBWPYakP8jjk-Q5-cFcKAc23Ha6UACK4B/s640/Pillage_Westhaven_MSU_v_ABs_2k_mapEx01.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Deployment</td></tr>
</tbody></table>
I only had 2 extra drops on him, stacking my two Knight Regiments on my right flank. My plan was to desperately hold the one objective on my left, and take the three on my right.<br />
<h3>
Turn 1</h3>
<br />
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<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-NExETxeEw_M/V2TrheC7p2I/AAAAAAAABWA/yaPW6u14cOgqq3DUCjKUeL18vpBiETJ_wCK4B/s1600/Pillage_Westhaven_MSU_v_ABs_2k_mapEx02.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="424" src="https://3.bp.blogspot.com/-NExETxeEw_M/V2TrheC7p2I/AAAAAAAABWA/yaPW6u14cOgqq3DUCjKUeL18vpBiETJ_wCK4B/s640/Pillage_Westhaven_MSU_v_ABs_2k_mapEx02.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Abyssal Dwarfs Turn 1</td></tr>
</tbody></table>
Dwarfs won the roll for first turn and elected to go first. He moving up, taking control of 3 tokens and making a strong claim on a 4th. His army had no shooting so nothing going there.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-SizXqOGUDpA/V2TsD8WK5TI/AAAAAAAABWQ/_JyFltGifQk6oby61pj-bL-6yJitjG9sgCK4B/s1600/Pillage_Westhaven_MSU_v_ABs_2k_mapEx03.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="424" src="https://4.bp.blogspot.com/-SizXqOGUDpA/V2TsD8WK5TI/AAAAAAAABWQ/_JyFltGifQk6oby61pj-bL-6yJitjG9sgCK4B/s640/Pillage_Westhaven_MSU_v_ABs_2k_mapEx03.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">League of Rhordia Turn 1</td></tr>
</tbody></table>
On my left flank I moved up to take control of the objective, and prepared myself for an assault. I wasn't sure how I was going to deal with the golems if they charged in. I shifted my Duke around preparing to bring him over for a flank maybe. My leftmost rifle troop managed a couple of wounds on his Immortal Guards. On my right flank I rearranged my forces, positioning them to take the anticipated charge from the two halfbreed regiments and the champion. My two rifle troops put 8 wounds on his Slave Orcs and wavered them, while my Sorcerer managed to windblast the other Halfbreed Champion back into the forest. I didn't realise this at the time but this was a critical success, delaying the charge of that Champion by a turn.<br />
<h3>
Turn 2</h3>
<br />
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<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-OBNCuOjxI3g/V2TsgteXiPI/AAAAAAAABWc/eft0YhbiqNImHHZRX_CzY2V7Dmiuz4XQACK4B/s1600/Pillage_Westhaven_MSU_v_ABs_2k_mapEx04.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="424" src="https://4.bp.blogspot.com/-OBNCuOjxI3g/V2TsgteXiPI/AAAAAAAABWc/eft0YhbiqNImHHZRX_CzY2V7Dmiuz4XQACK4B/s640/Pillage_Westhaven_MSU_v_ABs_2k_mapEx04.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Abyssal Dwarfs Turn 2</td></tr>
</tbody></table>
On my left he took firm control of the two objectives. In the centre he took another two, covering them with hard-to-shift Immortal Guard units. On my right he charged. One of his Halfbreed Regiments wiped my militia troop, the other combo charged my Iron Beast with one of his Champions. They put an impressive 11 wounds on the Def 6+ Iron Beast, but it held steady.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-vo85FzF6WSA/V2TtQWoUv0I/AAAAAAAABWs/899A56qOcHYjhBDo6xrmA43yMxWceTWggCK4B/s1600/Pillage_Westhaven_MSU_v_ABs_2k_mapEx05.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="424" src="https://4.bp.blogspot.com/-vo85FzF6WSA/V2TtQWoUv0I/AAAAAAAABWs/899A56qOcHYjhBDo6xrmA43yMxWceTWggCK4B/s640/Pillage_Westhaven_MSU_v_ABs_2k_mapEx05.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">League of Rhordia Turn 2</td></tr>
</tbody></table>
I held steady on my left flank. I wasn't going to be able to get my muskets in a better position to shoot his Golems, and the muskets were all I had to counter them. I charged his lefthand Halfbreed Regiment with my Orange Knights, while my Iron Beast and Baron counter-charged the other Regiment. I thought about throwing the Duke into the fray as well, but I thought I'd set up a flank instead. He healed a couple of wounds on the Iron Beast.<br />
<br />
My Muskets destroyed the wavered slave orcs, and it turns out I wouldn't need the flank from my Duke, as my Knights routed the halfbreed regiment in one turn. The Baron and Iron Beast did 6 wounds then stepped back.<br />
<h3>
Turn 3</h3>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/--zXPOizUN4Q/V2TwBksNPLI/AAAAAAAABXA/lchLV5L5QjsVP3S908zOqPO2dKznFgSEwCK4B/s1600/Pillage_Westhaven_MSU_v_ABs_2k_mapEx06.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="424" src="https://2.bp.blogspot.com/--zXPOizUN4Q/V2TwBksNPLI/AAAAAAAABXA/lchLV5L5QjsVP3S908zOqPO2dKznFgSEwCK4B/s640/Pillage_Westhaven_MSU_v_ABs_2k_mapEx06.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Abyssal Dwarfs Turn 3</td></tr>
</tbody></table>
He held steady on my left, happy with the two objectives he was holding there. He continued to move forward in the centre, securing another objective and trying to get his Golems in the fray. On my right his Halfbreed Regiment counter-charged my Iron Beast and destroyed it, and then pivoted to face my other Knight Regiment. His Halfbreed Champions both charged, one going into my Duke, the other getting the jump on my purple Knights critically disordering them.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-nrl0YkId8VA/V2Tw1OP18ZI/AAAAAAAABXM/TGPLFR4nh2gNhCUUaTB7KaxKNz4t9Cf0wCK4B/s1600/Pillage_Westhaven_MSU_v_ABs_2k_mapEx07.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="424" src="https://4.bp.blogspot.com/-nrl0YkId8VA/V2Tw1OP18ZI/AAAAAAAABXM/TGPLFR4nh2gNhCUUaTB7KaxKNz4t9Cf0wCK4B/s640/Pillage_Westhaven_MSU_v_ABs_2k_mapEx07.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">League of Rhordia Turn 3</td></tr>
</tbody></table>
The standoff on my left continued. I was slowly chipping away at the Immortal Guards on my far left, but they had cover so I was only putting on 0-2 wounds a turn. My halfling sorcerer windblasted the Golems into the forest, while my two musket troops started to put some serious hurt on his Immortal Guards in the centre.<br />
<br />
I combo charged his remaining halfbreed regiment with my baron, orange knights, and Duke. They routed the halfbreeds and reformed to face the incoming Golems. My purple Knights countercharged the Halfbreed Champion, but without TC had a hard time getting through the Champion's armour.<br />
<br />
At this point the Dwarfs were holding four objectives quite firmly. I only had three guaranteed turns left to wrest at least one from his control.<br />
<h3>
Turn 4</h3>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-TQVJXq7pmGg/V2TyX10eDpI/AAAAAAAABXY/gdTU9d-1NZYjzCuNPBWFG6ua181UJfU0ACK4B/s1600/Pillage_Westhaven_MSU_v_ABs_2k_mapEx08.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="424" src="https://4.bp.blogspot.com/-TQVJXq7pmGg/V2TyX10eDpI/AAAAAAAABXY/gdTU9d-1NZYjzCuNPBWFG6ua181UJfU0ACK4B/s640/Pillage_Westhaven_MSU_v_ABs_2k_mapEx08.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Abyssal Dwarfs Turn 4</td></tr>
</tbody></table>
He continued to hold on my left flank. His Immortal Guard units on my right sat on their objectives. His golems shambled forward. His two Halfbreed Champions charged my two knights regiments. I stuffed the diagram up here. In reality the orange knights routed while the purple ones were only wavered (but they have fury, so NBD).<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-QBZ-lWfrfpo/V2TytqQbIoI/AAAAAAAABXg/f0NAJ4VP6Z8fCrL0m0GEun2Vg7A1wyrUgCK4B/s1600/Pillage_Westhaven_MSU_v_ABs_2k_mapEx09.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="424" src="https://4.bp.blogspot.com/-QBZ-lWfrfpo/V2TytqQbIoI/AAAAAAAABXg/f0NAJ4VP6Z8fCrL0m0GEun2Vg7A1wyrUgCK4B/s640/Pillage_Westhaven_MSU_v_ABs_2k_mapEx09.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">League of Rhordia Turn 4</td></tr>
</tbody></table>
My left flank continued to hold. My muskets continued to pepper his Immortal Guards. My Duke managed to just get over the golems and set up a rear charge on them, while avoiding the charge arcs of his Guards regiments. My spears charged the Golems in the front, hoping to pin them so the Golems could not avoid the rear charge from the Duke next turn.<br />
<h3>
Turn 5</h3>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-KMjdZ-L5a2Y/V2T2ksoDN5I/AAAAAAAABXw/VPz6FBK7hEAEyuReoqTzOz5Lv7aFqXZnACK4B/s1600/Pillage_Westhaven_MSU_v_ABs_2k_mapEx10.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="424" src="https://4.bp.blogspot.com/-KMjdZ-L5a2Y/V2T2ksoDN5I/AAAAAAAABXw/VPz6FBK7hEAEyuReoqTzOz5Lv7aFqXZnACK4B/s640/Pillage_Westhaven_MSU_v_ABs_2k_mapEx10.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Abyssal Dwarfs Turn 5</td></tr>
</tbody></table>
He continued to hold on my left. By now I was convinced this was a mistake, but his army couldn't have really gotten anywhere in the 2 guaranteed turns he had left. His golems countercharged my spears and crushed them handily. He tried to move forward out of my Duke's charge arc, but missed it by an inch or two. His Immortal Guards in the centre started to move forward, hoping to avoid a flank by my duke maybe, or perhaps set up a charge into my troublesome muskets.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-EbYvG474x0c/V2T31j1MFjI/AAAAAAAABX8/LBUM81ZYXzcrX0MSgbZRBRIqUOaSqJ96gCK4B/s1600/Pillage_Westhaven_MSU_v_ABs_2k_mapEx11.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="424" src="https://1.bp.blogspot.com/-EbYvG474x0c/V2T31j1MFjI/AAAAAAAABX8/LBUM81ZYXzcrX0MSgbZRBRIqUOaSqJ96gCK4B/s640/Pillage_Westhaven_MSU_v_ABs_2k_mapEx11.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">League of Rhordia Turn 5</td></tr>
</tbody></table>
I finally decided to change the dynamics of the situation on my left flank. I moved one musket troop into the forest, so I'd now have two musket troops plinking away at the covered Immortal Guards instead of just one. My right flank muskets wavered this Immortal Guards in the centre.<br />
<br />
My Duke charged the rear of the Golems, supported by my Baron in the side and a hindered charge from my knights into the front (my diagram's been a bit off, IRL my purple knights were in the southern forest). Critically and surprisingly to us both, this was enough to rout the golems. My units reformed to face the two Immortal Guard units.<br />
<br />
At this point the Dwarfs were still in a winning position, but I was confident I'd at least snatch the draw in turn 6.<br />
<h3>
Turn 6</h3>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-jMemSoS1Nz0/V2T5sNXa2yI/AAAAAAAABYI/Lpxt23ld1MA_dtSlrpIMnMlmqB1pQwjUQCK4B/s1600/Pillage_Westhaven_MSU_v_ABs_2k_mapEx12.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="424" src="https://1.bp.blogspot.com/-jMemSoS1Nz0/V2T5sNXa2yI/AAAAAAAABYI/Lpxt23ld1MA_dtSlrpIMnMlmqB1pQwjUQCK4B/s640/Pillage_Westhaven_MSU_v_ABs_2k_mapEx12.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Abyssal Dwarfs Turn 6</td></tr>
</tbody></table>
Forgive my pants diagram. There wasn't much he could do in turn six. His Guards in the centre were wavered, the one on my right was holding an objective, and his units on my left flank were too far from anything now to make a difference.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-9JJNKF1SxWI/V2T6Fz50-SI/AAAAAAAABYQ/towJJuwy_2cmeJPRzOoyHkeZIvxxf9vlQCK4B/s1600/Pillage_Westhaven_MSU_v_ABs_2k_mapEx13.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="424" src="https://2.bp.blogspot.com/-9JJNKF1SxWI/V2T6Fz50-SI/AAAAAAAABYQ/towJJuwy_2cmeJPRzOoyHkeZIvxxf9vlQCK4B/s640/Pillage_Westhaven_MSU_v_ABs_2k_mapEx13.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">League of Rhordia Turn 6</td></tr>
</tbody></table>
I charged his Immortal Guards in the centre with my knights and baron, and routed them, the knights reforming to face his remaining Guard unit. My Duke took the centre objective and healed up my knights a little. My muskets on my left continued to pepper his guards, who had about 6 wounds now. Consecutive 10's on a nerve check would be enough to rout them! What fun. My rightmost muskets moved forward to claim that objective. My sorcerer went for it, and windblasted his Guards off the objective. Despite a handy roll, they were still within 3 inches of it.<br />
<br />
So at the end of turn 6 the game was a draw, each of us holding 3 objectives. We rolled, and went to turn 7.<br />
<h3>
Turn 7</h3>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-mQlg8fAlV9w/V2T7qUy_SxI/AAAAAAAABYg/PD75SZJ0AN4xNddhOu6mmCmWzz3XKSVegCK4B/s1600/Pillage_Westhaven_MSU_v_ABs_2k_mapEx14.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="424" src="https://3.bp.blogspot.com/-mQlg8fAlV9w/V2T7qUy_SxI/AAAAAAAABYg/PD75SZJ0AN4xNddhOu6mmCmWzz3XKSVegCK4B/s640/Pillage_Westhaven_MSU_v_ABs_2k_mapEx14.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Abyssal Dwarfs Turn 7</td></tr>
</tbody></table>
He moved his Guards forward to sit over the objective.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-EeTK_ih5_ao/V2T7yJY7-zI/AAAAAAAABYo/0GEG9S2yNvQHhkqhjEAN3WqAqZcsxOoGACK4B/s1600/Pillage_Westhaven_MSU_v_ABs_2k_mapEx15.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="424" src="https://2.bp.blogspot.com/-EeTK_ih5_ao/V2T7yJY7-zI/AAAAAAAABYo/0GEG9S2yNvQHhkqhjEAN3WqAqZcsxOoGACK4B/s640/Pillage_Westhaven_MSU_v_ABs_2k_mapEx15.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">League of Rhordia Turn 7</td></tr>
</tbody></table>
I moved my muskets forward to sit on that objective, and combo charged his Guards with my Knights and Baron. The charges were hindered so they did sweet FA damage, but they ended the game within 3" of the objective, and that's all that mattered.<br />
<br />
<h3>
Result:</h3>
The League of Rhordia held 3 objectives, the Abyssal Dwarfs held 2, and the final objective was contested. A narrow win to the League!<br />
<br />
I was expecting a bigger push on my left flank. I deployed defensively, hoping to weather the storm. Didn't have a real answer if he had charged my House Guard with his Golems, my House Guard had CS (1), but that was it. Even if my spears got a flank on the golems naked attacks against Def 6 suck. Anyway, I hoped my healing could keep them up a bit. I should have moved my very leftmost Rifles into the forest earlier.<br />
<br />
The right flank was a congested mess. Destroying his half-breeds in one charge from my knights was unexpected and lucky. His Golems popped quicker than they probably should have too.<br />
<br />
He suffered from a lack of chaff. Getting the first charge in is so important with heavy cav. His half-breed champions were excellent, but I was able to delay the arrival of one with my windblast. That was critical.<br />
<br />
My Rifles did well. His army had no shooting which really helped me. I could sit in place and dictate terms of engagement.<br />
<br />
During the game I felt I wasn't getting the most out of my Sorcerer, but on review I can see that he was critical in disrupting the enemy offence. An extra few wounds from bane chant would have been less useful.<br />
<br />
His Immortal Guard Regiments are good anvils, but without shooting or flying pressure I didn't have to engage them at all. Slow and lacking any CS, they aren't a huge threat.<br />
<br />
Despite this, I got lucky. The lack of Pathfinder meant my knights were largely stripped of TC. If my Iron Beast had popped in one turn and his Golems or half-breeds had lasted one more, I would have lost. If we had rolled for fewer Pillage tokens I would have lost. If we had ended at turn 6 it would have been a draw.<br />
<br />
I need to work on my Deployment and movement in the first couple of turns.<br />
<br />
For Christo, I'd consider dropping a regiment of Immortal Guard for an Iron-Caster or a heavy mortar.<br />
<br />
A fun game, looking forward to getting better at the movement phase. Thanks for reading.<br />
<br />
<br />
<br />Tas Staceyhttp://www.blogger.com/profile/17053833791620690678noreply@blogger.com3tag:blogger.com,1999:blog-7014056981258425311.post-15669241186273322662016-06-13T12:58:00.000+10:002016-06-13T12:58:01.083+10:00Westhaven Grand Company Display Board WIP<div class="separator" style="clear: both; text-align: center;">
<a href="https://3.bp.blogspot.com/-ZqSZwOjbG2w/V14gMNGz6xI/AAAAAAAABSw/T0cnK9F1hPo3HU0M92o5qRqVpzXGqYoPgCKgB/s1600/IMG_20160613_124036.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://3.bp.blogspot.com/-ZqSZwOjbG2w/V14gMNGz6xI/AAAAAAAABSw/T0cnK9F1hPo3HU0M92o5qRqVpzXGqYoPgCKgB/s640/IMG_20160613_124036.jpg" width="640" /></a></div>
<br />
Nearly finished! I need to do a bunch of small things before it's done, including:<br />
<br />
<ul>
<li>finish painting & basing the two spear regiments in the second rank.</li>
<li>repair the army standard bearer in the front row (dropped him while testing the effectiveness of the base magnets)</li>
<li>seal the flock on the display board</li>
<li>give the bases of my knights and shield wall horde some love</li>
</ul>
<br />
<br />
But I ~should~ get that done by the 25th.Tas Staceyhttp://www.blogger.com/profile/17053833791620690678noreply@blogger.com0tag:blogger.com,1999:blog-7014056981258425311.post-81949230957790125312016-06-12T11:47:00.001+10:002016-06-15T19:34:41.319+10:00Army Templates for Battle Chronicler<span style="font-family: inherit;">I am hoping to use <a href="http://battlechronicler.com/" target="_blank">Battle Chronicler</a> more often in my battle reports. It's a great little program, and does a lot of things automatically. However, what it doesn't have is much Kings of War specific data. For each army you face, you need to put in the details of all the units. </span><br />
<span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;">So what I'm doing is making up army templates for each of the factions in KoW. Not sure how long it will take me. Each army takes about an hour I guess, but it's boring af so who knows when I will get around to it all. But this is where I'll store them, for you to download and use.</span><br />
<span style="font-family: inherit;"><br /></span> <a href="https://dl.dropboxusercontent.com/u/16066704/KoW%20templates%20for%20BC/Elves.xml" target="_blank">KoW Elves Template for Battle Chronicler</a><br />
<br />
<a href="https://dl.dropboxusercontent.com/u/16066704/KoW%20templates%20for%20BC/Forces_of_Basilea.xml" target="_blank">KoW Forces of Basilea Template for Battle Chronicler</a><br />
<a href="https://dl.dropboxusercontent.com/u/16066704/KoW%20templates%20for%20BC/Dwarf_Armies.xml" target="_blank"><br /></a>
<a href="https://dl.dropboxusercontent.com/u/16066704/KoW%20templates%20for%20BC/Dwarf_Armies.xml" target="_blank">KoW Dwarf Armies Template for Battle Chronicler</a><br />
<br />
<a href="https://dl.dropboxusercontent.com/u/16066704/KoW%20templates%20for%20BC/Kingdoms_of_Men.xml" target="_blank">KoW Kingdoms of Men Template for Battle Chronicler</a><br />
<a href="https://dl.dropboxusercontent.com/u/16066704/KoW%20templates%20for%20BC/Forces_of_Nature.xml" target="_blank"><br /></a>
<a href="https://dl.dropboxusercontent.com/u/16066704/KoW%20templates%20for%20BC/Forces_of_Nature.xml" target="_blank">KoW Forces of Nature Template for Battle Chronicler</a><br />
<br />
<a href="https://dl.dropboxusercontent.com/u/16066704/KoW%20templates%20for%20BC/Abyssal_Dwarfs.xml" target="_blank">KoW Abyssal Dwarfs Template for Battle Chronicler</a><br />
<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-Irg8E0rUCPc/V2Egx2QazjI/AAAAAAAABTc/0u2xkuCS75ICjtDGkf_nhj11N0rfo8aiwCLcB/s1600/Abyssal%2BDwarfs.JPG" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://4.bp.blogspot.com/-Irg8E0rUCPc/V2Egx2QazjI/AAAAAAAABTc/0u2xkuCS75ICjtDGkf_nhj11N0rfo8aiwCLcB/s1600/Abyssal%2BDwarfs.JPG" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Abyssal Dwarfs</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img border="0" src="https://4.bp.blogspot.com/-UzcrWWq8OqE/V2Eg8v1-UII/AAAAAAAABTk/iXB9iq9EAbs__h1HqnJNJe5oIJySM608gCLcB/s1600/Basilea.JPG" style="margin-left: auto; margin-right: auto;" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Basilea</td></tr>
</tbody></table>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://4.bp.blogspot.com/-UzcrWWq8OqE/V2Eg8v1-UII/AAAAAAAABTk/iXB9iq9EAbs__h1HqnJNJe5oIJySM608gCLcB/s1600/Basilea.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a><br /><a href="https://4.bp.blogspot.com/-UzcrWWq8OqE/V2Eg8v1-UII/AAAAAAAABTk/iXB9iq9EAbs__h1HqnJNJe5oIJySM608gCLcB/s1600/Basilea.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-MrGGd-F3t6s/V2Eg8jbp--I/AAAAAAAABTo/IKixu2JmLOMcpp5OCm3JGT35BbR_u_3_gCLcB/s1600/Dwarf%2BArmies.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://3.bp.blogspot.com/-MrGGd-F3t6s/V2Eg8jbp--I/AAAAAAAABTo/IKixu2JmLOMcpp5OCm3JGT35BbR_u_3_gCLcB/s1600/Dwarf%2BArmies.JPG" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Dwarf Armies</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-45jGCqOOWqM/V2Eg8ogQ0bI/AAAAAAAABTs/Yhh0sYf2JpY5vO_gjkEsbAZnJ0MJ5jhBgCLcB/s1600/Elves.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://1.bp.blogspot.com/-45jGCqOOWqM/V2Eg8ogQ0bI/AAAAAAAABTs/Yhh0sYf2JpY5vO_gjkEsbAZnJ0MJ5jhBgCLcB/s1600/Elves.JPG" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Elves</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-V2LEJysigA0/V2Eg9P9VYJI/AAAAAAAABT0/l-xRgqU2kxUNNjL88LaT6Sj6Em3WxaHFwCLcB/s1600/Forces%2Bof%2BNature.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://3.bp.blogspot.com/-V2LEJysigA0/V2Eg9P9VYJI/AAAAAAAABT0/l-xRgqU2kxUNNjL88LaT6Sj6Em3WxaHFwCLcB/s1600/Forces%2Bof%2BNature.JPG" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Forces of Nature</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-jmtW1JAocU8/V2Eg9HU91UI/AAAAAAAABT8/uOzHd8hIbcY8eJOaiA5cgJO2p9oC4xqIwCLcB/s1600/Kingdoms%2Bof%2BMen.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://3.bp.blogspot.com/-jmtW1JAocU8/V2Eg9HU91UI/AAAAAAAABT8/uOzHd8hIbcY8eJOaiA5cgJO2p9oC4xqIwCLcB/s1600/Kingdoms%2Bof%2BMen.JPG" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Kingdoms of Men</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-VVNeLrmo4Sg/V2Eg9dAPoDI/AAAAAAAABUA/EqQ22tEyLPUrULl_2AR4-h4ce2SiODQ3ACLcB/s1600/Night%2BStalkers.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://2.bp.blogspot.com/-VVNeLrmo4Sg/V2Eg9dAPoDI/AAAAAAAABUA/EqQ22tEyLPUrULl_2AR4-h4ce2SiODQ3ACLcB/s1600/Night%2BStalkers.JPG" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Night Stalkers</td></tr>
</tbody></table>
<br />Tas Staceyhttp://www.blogger.com/profile/17053833791620690678noreply@blogger.com17tag:blogger.com,1999:blog-7014056981258425311.post-58058656480558650082016-06-10T16:19:00.000+10:002016-06-10T16:19:09.651+10:00Thoughts on MSU army designSince jumping into the hobby and Kings of War in February, I've played a number of tournaments / competitive games at 2k & 2.5k. Inspired in part by <a href="http://swordmasterofhoeth.blogspot.com.au/" target="_blank">Pawel's blog</a>, and in part by my own experience, I wanted to give Multiple Small Units (MSU) a try.<br />
<br />
First up, I have to declare that my list building philosophy is more influenced by the models that I have than some strategic ideal. I purchased 90% of my WHFB Empire models as a bulk lot. I've shelled out for the odd bit or piece, but I'm (trying) not to spend more on this project. So, while I like the idea of running three halfling volley guns or a horde of demigryphs, I ain't gunna.<br />
<br />
Anyway, on to my post hoc list justifications.<br />
<br />
Up until now, I've run as many hordes as I could. A horde of Foot Guard or Shield Wall, I was building another Spear Phalanx Horde too. The keystone of my offence was my Horde of Arquebusiers with Brew of Keen Eyeness. 20 shots hitting on 4s with piercing 2. It's a pretty intimidating unit to be sure.<br />
<br />
But it's just too easy to deal with for experienced players. Individuals can disrupt it from Turn 1-3 (depending), and if those individuals are say vampires or pharaohs that's it for the game for my Horde.<br />
<br />
With reload, Cavalry can wait till I move the Horde and get stuck in then. With about half the scenarios I can't afford to leave my most expensive unit static the whole game.<br />
<br />
24" is an annoyingly short range, and can be worked around. With clever positioning a flyer can get into the flanks of a shooting Horde without once exposing itself to fire.<br />
<br />
My Horde at best could delete one unit per Turn, and that's great until your opponent comes at you with a range of stuff.<br />
<br />
And while 20 attacks is a lot, there were too many occasions where I would only end up applying <5 wounds due to poor rolling. I can't afford that. KoM are a hard army to play to begin with, can't afford to expose yourself so much to the odd fail roll.<br />
<br />
It loses to bows in a shoot out. Elves especially can take them apart. Def 3 means they melt. The Dwarf version at least is Def 4 and has headstrong.<br />
<br />
So I decided to split my rifle Horde into 4 troops. It's much more expensive (400 points for the troops compared to 270 for the Horde) but it's much more versatile, and gives the enemy harder choices. With my Horde, they had no choice. They had to deal with it.<br />
<br />
And I decided that while I was at it I'd split up the rest of my stuff as much as possible. My spears Horde became two regiments, my halberds Regiment became two troops. I left my knights as Regiments because I'm not insane and I left my Greatswords as a Regiment because I couldn't bear to split the base up, I really like how it turned out.<br />
<br />
So anyway.<br />
<br />
Part of my intent is to create headaches for my opponent by giving them a heap of options, by making them choose and second guess themselves.<br />
<br />
At the moment my obvious hammers are my 2 Knight Regiments, my Beast of War / Iron Beast, my Foot Guard / House Guard Regiment, and my General on a Winged Beast / Duke on an Ancient Aralez. But that's 5 targets. All worth about 200 points, but none critical. Then I've got two war machines and 4 shooter troops. That's a lot of targets worth roughly 100 points each.<br />
<br />
So theoretically my opponent won't have any obvious targets. From experience they will go in hard on my Steam Tank in the early turns. People love shooting at that thing. Doesn't matter if I'm running it as an Iron Beast (Def 6) or a Beast of War (5). Arrow magnet.<br />
<br />
Out deploy. I have 16 drops at 2k, and 21 at 2.5. I'm going to have 3-5 more drops than most of my opponents, which means I can drop my hammers last, after everything is down. Will I stack one flank or the other? Both? Will I hold them behind my infantry line? Who knows hey. But dropping 33 - 50% of my army by points value after my opponent has completely deployed should give me some advantage you'd think.<br />
<br />
With so many units, it becomes extremely difficult for an enemy to engage in melee without giving up flanks or even rears.<br />
<br />
The weaknesses. A lot of low nerve units means that I am extremely vulnerable to an enemy who has many sources of ranged damage. My troops can take 2 wounds before an average nerve roll will waver them.<br />
<br />
I'm not worried about the Ogre shooter Horde, or heavy Artillery. I'm worried about the Ogre warlocks. The Goblin wizards. Elven bolt throwers. Night stalker mind flayers. Silverbreeze Cavalry. I can ameliorate this a little by making sure I have inspiring bubbles all over my units, but only a little. Unfortunately my local meta has a few armies that run these sorts of units, so I'm going to have to learn the hard way.<br />
<br />
I will also struggle against high def individuals. Most of my anti armour comes from shooting, and shooting at individuals sucks.<br />
<br />
Other challenges:<br />
<br />
I have a lot of infantry, and it is easy for them to get in the way and act as a reverse screen. Inspiring doesn't stop units from wavering. If I don't have my units in position to counter punch with flank attacks or at least multiple front charges I'm going to get absolutely pantsed.<br />
<br />
Game play speed. With so many drops and sources of shooting, I'm going to really have to move quickly to finish games in a timely manner in a tournament environment. I'm not the slowest player in Canberra, but I'm up there hey. I need to train myself to make the correct decisions quickly. And making the correct decisions will be more critical with this army than usual.<br />
<br />
I'll have an easier time in the pillage scenarios, I'll struggle with dominate, and who knows about the others.<br />
<br />
Oh man I'm going to get slaughtered heyTas Staceyhttp://www.blogger.com/profile/17053833791620690678noreply@blogger.com5tag:blogger.com,1999:blog-7014056981258425311.post-14356986376432252552016-06-10T12:34:00.004+10:002016-06-10T13:27:20.057+10:00Battle Report - vs Abyssal Dwarfs<span style="font-family: inherit;">Played a casual 2.5k game last night vs a chap called Christo. He's new to town, I hadn't played him before.
He had a pretty impressively painted Abyssal Dwarfs army, another first for me.
I played my MSU list, hoping to get some practice in before the tournament at the end of the month. </span><br />
<span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;">I should have taken better notes, but his list consisted of a lot of Regiments of Dwarf infantry, a couple of hordes of Golems, two regiments of abyssal half-breeds, some slave orc Regiments, and a bunch of iron casters. Also three heavy mortars. No flying.
We rolled loot, and deployed. I had 3 extra drops, so was able to deploy my knights and war beast after he was completely down.</span><br />
<br />
This is my first time using Battle Chronicler for a batrep. It's pretty cool, but a bit of a learning curve. Hopefully I'll get quicker with practice because it took like as long to write this report up as it did to play the game.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-IeLLwPg4SRI/V1olUdTR__I/AAAAAAAABM0/I1QYSfmrjw81Zl2bnv1MqEffRM2TY1MqACKgB/s1600/IMAG4392.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="226" src="https://1.bp.blogspot.com/-IeLLwPg4SRI/V1olUdTR__I/AAAAAAAABM0/I1QYSfmrjw81Zl2bnv1MqEffRM2TY1MqACKgB/s400/IMAG4392.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I should have taken close ups of his golems hey</td></tr>
</tbody></table>
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<div class="separator" style="clear: both; text-align: center;">
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<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-DI6GuuY-43M/V1owhl7ba6I/AAAAAAAABOc/SbbEUjC8OQ4jc3ij6o4M_UsXVTqyjEbiwCK4B/s1600/vs_Christo_mapEx01.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://2.bp.blogspot.com/-DI6GuuY-43M/V1owhl7ba6I/AAAAAAAABOc/SbbEUjC8OQ4jc3ij6o4M_UsXVTqyjEbiwCK4B/s400/vs_Christo_mapEx01.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Deployment</td></tr>
</tbody></table>
<br />
<br />
This is pretty much how it looked. Terrain is a little off. The three skull icons are the loot tokens. Christo picked sides, and elected to move first.<br />
<br />
I was pretty happy with my deployment. In hindsight I should have probably moved my cannon (Arse Kicker) up to the line, to get a clear LoS to targets. It ended up only getting off one clear shot. And the muskets I sat in front of my spears were fairly wasted, not getting many clear shots away.<br />
<br />
Christo made a big error in sitting his golems on the far flanks, especially the ones on my left. His idea was to run them around the impassable terrain and come at me from the flank, but with a shambling horde I don't think that was a realistic prospect.<br />
<br />
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<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-To8X1de5NdM/V1oyYGOVaBI/AAAAAAAABOw/f4C5W-U8QFMyU-HsTsq7fwh7IJpva8_gACK4B/s1600/vs_Christo_mapEx02.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://2.bp.blogspot.com/-To8X1de5NdM/V1oyYGOVaBI/AAAAAAAABOw/f4C5W-U8QFMyU-HsTsq7fwh7IJpva8_gACK4B/s400/vs_Christo_mapEx02.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Abyssal Dwarfs Turn 1</td></tr>
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<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-xEtIANP1mxM/V1oykjYF24I/AAAAAAAABO4/q8silsUljcQr05pKRxpB_Uq6vpi5PeEDgCK4B/s1600/vs_Christo_mapEx03.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://4.bp.blogspot.com/-xEtIANP1mxM/V1oykjYF24I/AAAAAAAABO4/q8silsUljcQr05pKRxpB_Uq6vpi5PeEDgCK4B/s400/vs_Christo_mapEx03.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Kingdoms of Men Turn 1</td></tr>
</tbody></table>
We both moved in, pretty congested lines for both of us. With my superior speed (lol dorfs) I was able to set myself up for charges next turn, but out of his charge range this turn.<br />
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<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-HdGvjQ1xcl8/V1ozJ5I5E1I/AAAAAAAABPE/XuqYfVQ9lSoiRbR1HNVSl3ZsncJnqLaAgCK4B/s1600/vs_Christo_mapEx04.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://1.bp.blogspot.com/-HdGvjQ1xcl8/V1ozJ5I5E1I/AAAAAAAABPE/XuqYfVQ9lSoiRbR1HNVSl3ZsncJnqLaAgCK4B/s400/vs_Christo_mapEx04.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Abyssal Dwarfs Turn 2</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><div style="text-align: left;">
He continued to press forward, his slave orcs picking up the token on my left, and his centre basically surrounding the centre token but not taking it. His flank on my right was congested by terrain and such, so just shifted about to take my charge. He landed still more wounds on my beast of war with his mortars. I needed an inspiring roll to save it.</div>
<div style="text-align: left;">
<br /></div>
<a href="http://3.bp.blogspot.com/-uNI2w2ntDDk/V1ombQ3RtiI/AAAAAAAABNo/T1sI4ZGpvuMZoI1iz6CbUZhpkwg8AnkNACK4B/s1600/vs_Christo_map05.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://3.bp.blogspot.com/-uNI2w2ntDDk/V1ombQ3RtiI/AAAAAAAABNo/T1sI4ZGpvuMZoI1iz6CbUZhpkwg8AnkNACK4B/s1600/vs_Christo_map05.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Kingdoms of Men Turn 2</td></tr>
</tbody></table>
This was the critical turn for me. On my right I charged in and killed his golems, and tied up the rest of his units with melee. My scouts were able to grab the token, and with nimble they were turned about and off the board in the next couple of turns. In the centre I was heavily congested, my shield wall horde just generally being a pain. But I had a plan. My General flew behind his lines, setting up a bunch of rear charges.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-772xjtFqhaw/V1omwszZnPI/AAAAAAAABN4/4ZW4JAMHRbglBccBUXrNH3X6u8lWJXiIQCK4B/s1600/vs_Christo_map06.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://4.bp.blogspot.com/-772xjtFqhaw/V1omwszZnPI/AAAAAAAABN4/4ZW4JAMHRbglBccBUXrNH3X6u8lWJXiIQCK4B/s1600/vs_Christo_map06.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Rest of the Game</td></tr>
</tbody></table>
And this is where I got bored with Battle Chronicler / my notes got too sparse. Basically what happened is my Scouts ran off the the token on my right. In the centre he killed off my infantry and grabbed the token, but my knights charged in from their reserve positions, and killed his wounded stuff, and took the token. On my left, my House Guard and my General combined to take out his Immortals, and my militia wavered his slave orcs. His other Immortal regiment and his horde of golems were out of position, and generally not able to threaten anything. We called the game after turn 4, when it was clear that he could not stop me taking off my two tokens.<br />
<br />
It was a really fun game, Christo was very chill, and his models looked sweet as. Check out the paintjob on his golems if you get the chance, excellent lava effects.<br />
<br />
This was my second game with my MSU list, and I gotta say I'm loving it.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
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<br />Tas Staceyhttp://www.blogger.com/profile/17053833791620690678noreply@blogger.com3tag:blogger.com,1999:blog-7014056981258425311.post-91352747843076171652016-06-10T07:58:00.000+10:002016-06-10T07:58:13.312+10:00My Upcoming Tournament Lists<span style="font-family: inherit;">I have two tournaments upcoming. The first is Kings of June, 25 June. This is a once-every-two-month tournament hosted by 3D6 staff. Usually gets about 10 entrants. 2500 points, no comp. The second is the Sydney Game Championships, 30-31 July. 2k points, no comp as of yet but I'm anticipating that the CoK pack will be used.</span><br />
<br />
<span style="font-family: inherit;">I've decided to run two similar lists for both tournaments, following my MSU philosophy. My models (WHFB Empire) suit either Kingdoms of Men or League of Rhordia. I've spoken a little bit about the differences here. I'll talk about my list philosophy (such as it is) in a later post.</span><br />
<br />
<span style="font-family: inherit;">The Lists:</span><br />
<h2>
<span style="font-family: inherit;">2500 - Kingdoms of Men - The Grand Company of Westhaven</span></h2>
<h3>
<span style="font-family: inherit;">Infantry</span></h3>
<span style="font-family: inherit;">Shield Wall Horde </span><br />
<span style="font-family: inherit;">Foot Guard Regiment (with two-handed weapons)</span><br />
<span style="font-family: inherit;">Spear Phalanx Regiment x 2</span><br />
<span style="font-family: inherit;">Pole-Arms Block Troops x 2</span><br />
<span style="font-family: inherit;">Arquebusiers Troop x 4</span><br />
<h3>
<span style="font-family: inherit;">Cavalry</span></h3>
<span style="font-family: inherit;">Knights Regiment x 2</span><br />
<span style="font-family: inherit;">Mounted Scouts Troop with carbines </span><br />
<h3>
<span style="font-family: inherit;">Artillery</span></h3>
<span style="font-family: inherit;">Cannon</span><br />
<span style="font-family: inherit;">Siege Engine </span><br />
<span style="font-family: inherit;">Beast of War with Light Ballista</span><br />
<h3>
<span style="font-family: inherit;">Heroes </span></h3>
<span style="font-family: inherit;">Army Standard Bearer, Mounted, with Healing Charm</span><br />
<span style="font-family: inherit;">Army Standard Bearer, with The Boomstick</span><br />
<span style="font-family: inherit;">General on a Winged Beast</span><br />
<span style="font-family: inherit;">Hero, Mounted, with Blade of Slashing</span><br />
<span style="font-family: inherit;">Wizard, with Lightning Bolt and Bane Chant, and Inspiring Talisman </span><br />
<h2>
<span style="font-family: inherit;">2000 - League of Rhordia - The Company of Prinz Johannes of Westhaven</span></h2>
<h3>
<span style="font-family: inherit;">Infantry</span></h3>
<span style="font-family: inherit;">City Spear Militia Regiment x 2</span><br />
<span style="font-family: inherit;">House Guard Regiment</span><br />
<span style="font-family: inherit;">City Militia Troop x 2</span><br />
<span style="font-family: inherit;">Musket Block Troop x 4</span><br />
<h3>
<span style="font-family: inherit;">Cavalry</span></h3>
<span style="font-family: inherit;">Household Knights Regiment x 2</span><br />
<span style="font-family: inherit;">Halfling Iron Beast</span><br />
<h3>
<span style="font-family: inherit;">Heroes </span></h3>
<span style="font-family: inherit;">Baron, Mounted, with Mace of Crushing</span><br />
<span style="font-family: inherit;">Duke on Ancient Winged Aralez</span><br />
<span style="font-family: inherit;">Halfling Sorcerer with Inspiring Talisman. </span>Tas Staceyhttp://www.blogger.com/profile/17053833791620690678noreply@blogger.com1tag:blogger.com,1999:blog-7014056981258425311.post-68994006564642236082016-06-05T22:21:00.003+10:002016-06-06T14:31:21.467+10:00Display Board <div class="separator" style="clear: both; text-align: center;">
<a href="https://3.bp.blogspot.com/-09CxgKuozuk/V1QZJnX6hPI/AAAAAAAABIo/gg95vMUxG0wBe-YiZ7qNAc3MLaiWVnfgwCKgB/s1600/IMAG4391.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="181" src="https://3.bp.blogspot.com/-09CxgKuozuk/V1QZJnX6hPI/AAAAAAAABIo/gg95vMUxG0wBe-YiZ7qNAc3MLaiWVnfgwCKgB/s320/IMAG4391.jpg" width="320" /></a></div>
<br /><div>
Started in earnest on my first display board today. Want to have it done by June 25.</div>
Tas Staceyhttp://www.blogger.com/profile/17053833791620690678noreply@blogger.com0tag:blogger.com,1999:blog-7014056981258425311.post-85398686099319667422016-06-05T21:51:00.002+10:002016-06-05T21:51:16.275+10:00The Army of Prinz Johannes of Westhaven.<a href="http://imgur.com/a/NdEyJ" target="_blank">The Army of Prinz Johannes of Westhaven</a>Tas Staceyhttp://www.blogger.com/profile/17053833791620690678noreply@blogger.com0tag:blogger.com,1999:blog-7014056981258425311.post-12235169844585343232016-05-16T13:36:00.000+10:002016-06-10T13:57:41.379+10:00Kingdoms of Men or League of Rhordia?[I'm just copy/pasting longer forum posts here for posterity. Originally posted on <a href="http://www.wargamerau.com/forum/index.php?showtopic=185022" target="_blank">Wargamer</a>.].<br />
<br />
I have a moderate-sized collection of WHFB Empire models picked up as a bulk lot. I've multibased them for KoW. I can run them as either Kingdoms of Men or League of Rhordia. I've played about 20 games with them as KoM, and 5 as League + KoM allies. Here are my thoughts.<br />
<br />
Regiment Empire Halberds - Can be run as (LoR) City Militia or (KoM) Pole-Arms Block. Identical stats.<br />
<br />
Regiment Empire Greatswords - Can be run as (LoR) House Guard or (KoM) Foot Guard with two-handed weapons. Identical Stats.<br />
<br />
Horde Empire Spearmen - Can be run as (LoR) City Spears Militia) or (KoM) Spear Phalanx. Identical stats. (still unpainted)<br />
<br />
Horde Empire Swordsmen - Can be run as (KoM) Shield Wall. No close (LoR) equivalent. This unit is cheap and can survive at least one punch to the face usually, so I quite like it. About half the time I find myself paying extra for the spears to come up against an opponent with no TC units anyway.<br />
<br />
Two Knights Regiments. Can be run as (LoR) Household Knights or (KoM) Knights. Identical stats, except LoR Knights have Fury, KoM Knights have Headstrong. Usually I would say Fury is a better option for a primarily melee unit, but I've had 5 critical situations now where my Knights were wavered by shooting, and headstrong was/would have been really useful.<br />
<br />
Empire Steam Tank - Can be run as (LoR) Halfling Iron Beast or (KoM) Beast of War with light ballista. This is one of the big differences between the two lists. The Iron Beast is speed 5, hits on 5s, def 6, CS 2, TC1, breath (8). The Beast of War is speed 7, hits on 4s, Def 5, CS2 TC2, and the light ballista is what it says. The model is a bit of a DISTRACTION CARNIFEX, drawing fire no matter what it is being run as, and the Iron Beast has a significant edge in survivability. But it takes a long time to get into combat, and once it's there, it actually doesn't do that much damage. Melee 5+ is a killer, it usually ends up with like 4 wounds off of 18 attacks. The Beast of War is far more reliable in combat, usually doing about 5-6 wounds on a front charge. However it is shot off the table before it can get into combat in about half my games. So I'm going to have to give the edge to the Iron Beast in this one.<br />
<br />
2 Troops Kitbashed Mounted Scouts with Carbines. A (KoM) unit, no (LoR) equivalent. The LoR light cav (Halfling Rangers or whatever) is more expensive and has bows. I find my Carbine Scouts usually do at least 1 wound when shooting, and that's usually all I need for forcing nerve tests.<br />
<br />
Horde of Empire Handgunners - Can run as (KoM) Arquebusiers. LoR has Musket Blocks, but they can only be taken as a Troop or Regiment. I could rebase these models into two Regiments but I really don't want to. I put the Brew of Keen-Eyeness on this horde, and right now it forms the core of my army. It can usually put ~8 wounds on any unit in it's arc (24") range. Occasionally it lets me down (in the tournament yesterday my 20 attacks once failed to do a single wound once) but typically it clears a unit a turn. I understand shooter hordes are easy to disrupt, but I just don't like working with Reload! Regiments. 10 attacks on 5s is really only 1-2 wounds, and I have Wizards or Mounted Scouts if I want to force ranged nerve tests. So KoM gets the nod here.<br />
<br />
Empire Mortar and Cannon - Can run as (KoM) Siege Artillery and Cannon. The Mortar can be run as a LoR Halfling Howitzer, but the cannon has no close equivalent. The Halfling Howitzer is just not as good as the Siege Artillery, and no Cannon, so KoM wins here. If I were to run artillery in a LoR list, I'd look to run 2-3 Volley Guns with a Halfling Master Engineer. But I don't have those models, and I'm not looking to buy more at this stage. In general I don't find heavy artillery (the sort that has 1 attack hitting on 5s) satisfying. When they land hits, it feels cheap, and when they miss I get salty because they "should" have hit more. So either way I don't enjoy it.<br />
<br />
Individuals. I have a bunch of heroes and wizards that can be run as all sorts of things. KoM has better stock wizards (the option to take Lightning Bolt for free is great), but LoR has the Halfling Sorcerer (Windblast 7). I'm still learning to use them, but I'm convinced that a couple of windblast sorcs can really help me protect my rifle horde. KoM gets The Captain, which I love, But the League gets the Duke on an ancient winged mount, which I think is superior to the General on a Winged Beast. The Duke is more expensive, but has 7 attacks (General has 6), and a bit more utility with Heal 4 and Iron Resolve.<br />
<br />
So this is the crux of my dilemma. To go straight KoM, to add in LoR allies (to bring the Iron Beast or Duke maybe) or to run LoR with my rifles horde allied in. I'm reluctant to run a front line unit like the Iron Beast as an ally, just because it's difficult to get it inspired or healed. The Rifles are ok as allies, usually if my rifles are being nerve tested I'm in the process of getting tabled so whatever.<br />
<br />
Here's some example 2k lists that I'm toying with:<br />
<br />
League of Rhordia with KoM Allies:<br />
<br />
<ul>
<li>Horde City Spear Militia</li>
<li>Regiment City Militia</li>
<li>Regiment House Guard</li>
<li>2 Reg Household Knights, one with +Pathfinder</li>
<li>Halfling Iron Beast</li>
<li>Mounted ASB with Heal Charm</li>
<li>Duke on Ancient Winged Aralez</li>
<li>2 Halfling Sorcerers, one with Wings of Honeymaze, one with Inspiring Talisman</li>
</ul>
<br />
Allies:<br />
<br />
<ul>
<li>Horde Arquebusiers with +1 to hit</li>
<li>Troop Mounted Scouts w Carbines</li>
<li>Mounted Hero w blade of slashing</li>
</ul>
<br />
<br />
Vanilla Kingdoms of Men<br />
<br />
<ul>
<li>Horde Arquebusiers with +1 to hit</li>
<li>Horde Shield Wall with Scrying Gem</li>
<li>Regiment Foot Guard w 2-handers</li>
<li>Regiment Pole-arms block</li>
<li>2 Regiments Knights, on with +Pathfinder</li>
<li>Troop Mounted Scouts w Carbines</li>
<li>Beast of War with Light Ballista</li>
<li>Mounted ASB with Heal Charm</li>
<li>General on Winged Beast with Brew of Haste</li>
<li>The Captain, Mounted</li>
<li>Wizard, with Lightning Bolt + Bane Chant + Inspiring Talisman</li>
</ul>
<br />
<br />
Any advice/thoughts much appreciated.Tas Staceyhttp://www.blogger.com/profile/17053833791620690678noreply@blogger.com0tag:blogger.com,1999:blog-7014056981258425311.post-54081100473932947122016-05-15T11:41:00.000+10:002016-06-10T13:58:21.037+10:00Tournament Report, Kings of Dave 4<div class="separator" style="clear: both; text-align: center;">
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<br />
<br />
<span style="font-family: inherit;">I usually run my army (mostly old WHFB Empire models) as Kingdoms of
Men, but for a tournament over the weekend I decided to run them as
League with KoM allies. It was a 2500 point no comp 4-game swiss
tournament in Canberra, Australia.</span>
<span style="font-family: inherit;"><br />
My List:</span>
<span style="font-family: inherit;"><br />
KoM Allies:</span><br />
<ul>
<li><span style="font-family: inherit;">
Horde Arquebusiers with Brew of Keen Eyeness</span></li>
<li><span style="font-family: inherit;">
Troop Mounted Scouts with Mace of Crushing</span></li>
<li><span style="font-family: inherit;">
Cannon</span></li>
<li><span style="font-family: inherit;">
Hero, Mounted with Blade of Slashing</span></li>
</ul>
<span style="font-family: inherit;">
League:</span><br />
<ul>
<li><span style="font-family: inherit;">
Horde City Spear Militia</span></li>
<li><span style="font-family: inherit;">
Regiment House Guard</span></li>
<li><span style="font-family: inherit;">
Regiment City Militia</span></li>
<li><span style="font-family: inherit;">
Regiment Household Knights with +pathfinder</span></li>
<li><span style="font-family: inherit;">
Regiment Household Knights with +nimble</span></li>
<li><span style="font-family: inherit;">
Halfling Iron Beast</span></li>
<li><span style="font-family: inherit;">
Halfling Howitzer</span></li>
<li><span style="font-family: inherit;">
Army Standard Bearer, mounted, with healing charm</span></li>
<li><span style="font-family: inherit;">
Halfling Sorcerer with wings of honeymaze</span></li>
<li><span style="font-family: inherit;">
Halfling sorcerer with inspiring talisman</span></li>
<li><span style="font-family: inherit;">
Duke on Ancient Winged Aralez + ensorcelled armour</span></li>
<li><span style="font-family: inherit;">
Duke on Ancient Winged Aralez + brew of haste</span></li>
</ul>
<span style="font-family: inherit;"><br />
Like I said, I usually run KoM, but I wanted to try out three changes in particular.<br />
I wanted to see if the Halfling Iron Beast was more useful than a KoM Beast of War.<br />
I wanted to see how annoying two windblast (7) casters could be, over bane chant wizards.<br />
I wanted to see if the Duke on Ancient Winged Alarez' were worth the extra points over the KoM General on a Winged Beast.</span>
<span style="font-family: inherit;"><br />
My opponents were:<br />
Game1: A very punchy Orc army, with some goblin chaff and war machines
allied in. (Kill, big Loss) I deployed in a pretty tight 'castle'
formation, around my shooters on a hill. My shooting did ok, but he was
into me by turn 3, and who knew that getting caught in melee with orcs
was a bad idea? I should have deployed out wider I think. He used
terrain and goblin chaff very well to protect his flanks, and once his
morax regiments got stuck in it was all over. This was one game where I
really wished my Halfling Iron Beast was a Beast of War. The Orcs chewed
through it quickly anyway, and despite the high number of attacks,
hitting on 5s just sucks.</span>
<span style="font-family: inherit;"><br />
Game 2: A very shooty elf army, with some FoN allied earth elementals
(Kill & Pillage, Win). If my iron beast was a dud last match, he was
the star of this one. My opponent had two sea-guard hordes, and they
just could not get through my Iron Beast's armour in time. My heavy
artillery took care of his earth elementals, and my 2 Dukes were able to
keep his dragon lord contained.</span>
<span style="font-family: inherit;"><br />
Game 3: A pretty standard undead army. (Loot, Draw) This was a very
cheeky draw for me. By the end of the game I had killed ~900 points of
his, while he had killed ~2100 points of mine. I only had the regiment
of House Guard and the Iron Beast left. Unfortunately for him my House
Guard had one of the loot tokens, and my Iron Beast was screening the
other one (if I had played my last 2 turns better I could have actually
picked it up and snuck out with a win). Lesson here is to always play
the objectives hey. Also shambling legions and hordes are slow af to
pick up objectives hey.</span>
<span style="font-family: inherit;"><br />
Game 4: a ~very~ shooty Twilight Kin army. (Dominate, Loss) The most
frustrating game by far. He managed to waver a bunch of my units through
a combination of his bolt throwers and perfect nerve rolls. Any lower
and I would have held steady, any higher and I would have got the
inspiring re roll and almost certainly held steady. I managed to
desperately cram a lot of stuff in the centre, and windblast his stuff
out. If the game had ended turn 6 it would have been a draw, but it went
to turn 7, and he was able to kill one of my Dukes in the scoring zone,
and push his units deep into the zone (so I would have needed perfect
rolls to blast them out again).</span>
<span style="font-family: inherit;"><br />
So, would I have been better running KoM over LoR? As you'd expect, some
games yes, some games no. The windblast sorcerers were very terrain and
scenario dependent. We played 2 kill scenarios in this 4 game
tournament, but if we had played more objective type ones, they would
have been more useful. I also played 2 games on a board that had no
difficult terrain (to push things into), so I'm not sure I can draw a
line under this experiment yet.</span>
<span style="font-family: inherit;"><br />
The Iron Beast was tough, and hung around for 3 out of 4 games. I was
disappointing in combat, but at least it made it into combat hey. My
Beast of War is usually shot off the table before it can get in. Iron
Beast was excellent against low CS/Piercing opponents, the Beast of War
would be much more useful against high CS opponents. So it depends on
your local meta hey.</span>
<span style="font-family: inherit;"><br />
The Dukes were pretty cool. I only used their heal spells a couple of
times over the 4 games, but the iron resolve was awesome. You pay 35
extra points (over a General on a Winged Beast) for 1 extra attack, TC
1, Heal (4), and Iron Resolve. I think that's a good deal, and it was
handy having a couple of points dense units to help me score on
dominate. But if you're playing in a comped system (disordered flyers
lose fly, flyers score 50% on invade/dominate), I think the General on a
Winged Beast would be better.</span>Tas Staceyhttp://www.blogger.com/profile/17053833791620690678noreply@blogger.com0tag:blogger.com,1999:blog-7014056981258425311.post-34966664035237921612016-05-01T13:39:00.000+10:002016-06-10T13:57:58.193+10:00Random Thoughts on Kingdoms of Men[These were my thoughts after the Kings of April tournament, posted on the KoW Fanatics FB group].<br />
<br />
The Shield Wall is surprisingly resilient. I thought a Def 4 unit would not be tough enough to be a proper anvil, but it can take at least 1 punch from all but the hardest hitters so if you have stuff ready to flank it's job done.<br />
<br />
The Arquebusier Horde (with brew of keen eye) is awesome, slaps 5-8 wounds on pretty much any target, but if the enemy has fast individuals will only get 1-2 shots off before disruption. I still love it.<br />
<br />
The Knights are great, benefit greatly from having the pathfinder & haste potions. Classic hammer units.<br />
<br />
The Foot Guard Regiment w 2 handers is another good hammer. Harder to get into position than the knights, it hits nearly as hard and is much cheaper.<br />
<br />
Mounted Scouts are fantastic. I usually run two troops of these. Able to screen for my knights, hold objectives, can take out war machines, and can force nerve checks with 1-2 wounds with an 18" range. Love them a lot.<br />
<br />
The Steam Tank (beast of War) is great in extended fights, but it is a bit of a bullet magnet. Hard to cover, and people love to shoot at it. In 2 out of the 4 games on the weekend it was shot off the table before I got to move it. But in the other 2 games it made a major impact.<br />
<br />
My mounted standard bearer with the heal charm is another really useful unit, significantly increasing survivability.<br />
<br />
My war machines are iffy. One game my mortar didn't land a single hit, another game it landed 4. I'm considering dropping them for 2k games, but they are really useful for tagging high def flyers so still on the fence. In 2500pt games I often run 3 of them.<br />
<br />
Wizards with Lightning bolt and bane chant are great force multipliers.<br />
<br />
The Captain is a tough one. His tactical redeploy can be awesome, but not reliably. I usually send him off to hunt shooter hordes or war machines, so his inspiring usually only covers himself. Considering swapping him for a mounted hero next time. But it is nice having a very points dense unit in scenarios like Dominate.<br />
<br />
The General on a Winged beast is useful too. Not as much of a powerhouse as a dragon, but for 190 points he's a lot cheaper. For a 2k game I wouldn't bother putting ensorcelled armour or regen on him. I usually have him work with my 2 knights and scouts on one flank.Tas Staceyhttp://www.blogger.com/profile/17053833791620690678noreply@blogger.com1tag:blogger.com,1999:blog-7014056981258425311.post-65360681101104026082016-02-29T22:53:00.000+11:002016-06-10T13:57:15.990+10:00Kings of February Tournament Report<h2 style="line-height: 1.38; margin-bottom: 3pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 34.666666666666664px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Kings of February Tournament Report</span></h2>
<h3 style="line-height: 1.38; margin-bottom: 16pt; margin-top: 0pt;">
<span style="background-color: transparent; color: #666666; font-family: inherit; font-size: 20px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Tas Stacey</span></h3>
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<a href="https://draft.blogger.com/blogger.g?blogID=7014056981258425311" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a><span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><img height="291" src="https://lh5.googleusercontent.com/YWNDe4IBX-fEiDMivjRslYOzDFx9cYL_w2yXPMvtypNnpFowGkXYqSOD_LIDkHa2Wbil_hNGPTM7AtU06iv27UZILvaM_cx69zwRftZ_tvvPmuHbX27Vugms24VdPErsb_c5ifK2" style="-webkit-transform: rotate(0.00rad); border: none; transform: rotate(0.00rad);" width="602" /></span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The Westhaven Militia in all their unpainted glory. I’ve started painting the Foot Guard Horde and the Knights, but it’s going to take a while to finish eh. Hopefully I’ll get it all done in the next 3-4 months.</span></div>
<span style="font-family: inherit;"><b id="docs-internal-guid-a6a1f952-2555-bcfd-c834-5218d18887ea" style="font-weight: normal;"><br /></b>
</span><br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: inherit;"><span style="background-color: transparent; color: black; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Back Row:</span><span style="background-color: transparent; color: black; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> Knights Regiment, Steam Tank (counts as Beast of War with light ballista), Knights Regiment, Cannon, Siege Artillery.</span></span></div>
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<span style="font-family: inherit;"><span style="background-color: transparent; color: black; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Middle Row:</span><span style="background-color: transparent; color: black; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> Foot Guard Horde (with Brew of Strength), Wizard (with Bane Chant), General on a Winged Beast (with Ensorcelled Armour), Arquebusier Horde (with Brew of Keen-eyeness).</span></span></div>
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<span style="font-family: inherit;"><span style="background-color: transparent; color: black; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Front Row:</span><span style="background-color: transparent; color: black; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> Mounted Scout Troop (with carbines), The Captain (mounted), Mounted Scout Troop (with carbines)</span></span></div>
<h2 style="line-height: 1.38; margin-bottom: 6pt; margin-top: 20pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 26.666666666666664px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Background</span></h2>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">This was my first Kings of War tournament, in fact my first wargaming tournament ever. I’ve been a gamer for close to two decades now (mostly TRPGs like Dungeons & Dragons, MtG, boardgames, etc). I’ve always been interested in miniature wargaming, but the barriers to entry in terms of monetary cost and time were just too high to justify for me.</span></div>
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</span><br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">I got into KoW after a mate (Oldy) introduced it to me at Cancon. He convinced me (it wasn’t very hard tbh) that this game was The One. I managed to pick up an old GW Empire army secondhand, based it up for KoW, and played 3 games over February. The tournament was held at Three D6 in Tuggeranong, a great FLGS where I play KoW on thursday nights. We had 10 people in the tournament, 2000 points, 3 rounds Swiss.</span></div>
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</span><br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">There were some gorgeously painted armies there:</span></div>
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</span><br />
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<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><img height="261" src="https://lh5.googleusercontent.com/1_k9565iqLmvQW7spRuScVQ_mqJ4I38xb_RZJMzjNWdK0zqnsxxNLGPO51fP7hqGNobE7Niv4jbQh70qgJ4nNP89OmxmevU0BZ0S8au8BOdhi7yL7sfyk-fWzIzQL4LZ85x1Cpex" style="-webkit-transform: rotate(0.00rad); border: none; transform: rotate(0.00rad);" width="571" /></span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">I voted for these wood elves as best painted.</span></div>
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<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><img height="307" src="https://lh5.googleusercontent.com/80OhTMxXAeN3qsrrD3V98JD6mvjZdbY2gZoaDLAloYjVQ42pDxE4VX8btK1p-Dxysk7o1pB9NlLyw7rdVIt0ORu2Cr1_ySYapxUG0G34Z2pouh0OwI_I8Wa01OxC9qxn-RvS3uak" style="-webkit-transform: rotate(0.00rad); border: none; transform: rotate(0.00rad);" width="602" /></span></div>
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</span><br />
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<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><img height="261" src="https://lh5.googleusercontent.com/kleUBxALyVRH7olOo36y3zi1FJmIU9eb19VxSovGC28HcASm-KGe9XSaQrlX2Vy6NU8QK208MWd44FAlXUVbmhzARGrsJ2N9yOGofoT40Bd56hObrFH1Buqhh5zUFJW1AWJBMRmV" style="-webkit-transform: rotate(0.00rad); border: none; transform: rotate(0.00rad);" width="548" /></span></div>
<h2 style="line-height: 1.38; margin-bottom: 6pt; margin-top: 20pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 26.666666666666664px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Game 1</span></h2>
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<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">I was up against a guy called Mark and his elves. I forgot to take a picture of his list, but it went something like:</span></div>
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<li dir="ltr" style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Silverbreeze Cav Troop x 2</span></div>
</li>
<li dir="ltr" style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Sea Guard Horde</span></div>
</li>
<li dir="ltr" style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Palace Guard Troop</span></div>
</li>
<li dir="ltr" style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Stormwind Cav Regiment</span></div>
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<li dir="ltr" style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Dragon Kindred Lord x 2</span></div>
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<li dir="ltr" style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Drakon Rider Horde</span></div>
</li>
<li dir="ltr" style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Mage</span></div>
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</ul>
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</span><br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">We were playing the Invade! scenario, and deployed like this:</span></div>
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<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><img height="578" src="https://lh6.googleusercontent.com/bRQS8_Omr4eKhcW7OdEEFj4uSH4zvh1nOoGw0SzUDAhMCb5roHK4KGJQ4c-nzcJHliwJXBAHYXmxgkHS9ZnEl7dcN-GLSxn2DkCK3Z-SrT4xW6lQqSypFZmSX1GNoH5VHSYTIrXL" style="-webkit-transform: rotate(0.00rad); border: none; transform: rotate(0.00rad);" width="602" /></span></div>
<span style="font-family: inherit;"><b style="font-weight: normal;"><br /></b>
</span><br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">I didn’t really have a realistic plan at this point. I should have pointed all my war machines and rifles at the drakon riders and dragons, but instead I focused on the Sea Guard (a hybrid archer/spear unit) in the centre. I sort of thought I could roll his Silverbreeze cav on my left, crunch the centre with my Steam Tank, and then pivot around to take the rest of his stuff. Yeah. I don’t know why I thought my Movement 5 & 7 units could outmaneuver his Movement 10 flyers, let's just say I was optimistic.</span></div>
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</span><br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: inherit;"><span style="background-color: transparent; color: black; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">My first turn went great I thought, I wavered one of his Silverbreeze Cav Troops, and routed his Stormwind Cav Regiment. I had my General on a Griffon with a defended flank, and my Foot Guard Horde ready to charge across the centre line. The situation at the end of my first turn looked like this: </span><span style="background-color: transparent; color: black; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><img height="525" src="https://lh6.googleusercontent.com/a1VMilcRNQcsB_Y5NV20Thwzj5NjYiEALwL9ecEfz0ey7Rzs4Shbry06QYjBb1-f8czT6xkZRHxnZOqJOkjdL9RyAox3B20suntxlP90VdA29QSiHpIk3fnYQnAiNl2r76L1J5gq" style="-webkit-transform: rotate(0.00rad); border: none; transform: rotate(0.00rad);" width="602" /></span></span></div>
<span style="font-family: inherit;"><b style="font-weight: normal;"><br /></b>
</span><br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">But this was where I made a crucial mistake. I held my knight regiment on my right flank back. The idea was to use them as a second line of defence, charging anything that tried to flank or rear charge my General or Foot Guard Horde.</span></div>
<span style="font-family: inherit;"><b style="font-weight: normal;"><br /></b>
</span><br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Instead what happened was my knights in the back corner were charged by both his Dragon and his Drakon Rider Horde. Together they routed my Knights in one turn, and then did a 180 pivot. All of a sudden I had two massive units with a rear charge on half of my army. And his other dragon charged my Arquebusier Horde, disrupting them. I was cooked mate.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><img height="525" src="https://lh5.googleusercontent.com/uj7nyuaxMCggs3YHeIYoYfYXdnflwsJYIyxWc6ywXTgnWgmAlRipYWGTLfPB4kuLLSEMBqohmL-wFv_Cn-KCLL4ywvkBXVfZbS_iXQV42I3nsM3fs20WUcJwGULKsoafFGQs7_Po" style="-webkit-transform: rotate(0.00rad); border: none; transform: rotate(0.00rad);" width="602" /></span></div>
<span style="font-family: inherit;"><b style="font-weight: normal;"><br /></b>
</span><br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">I fought on, but caught between his Sea Guard Phalanx at the front and 2 dragons + Drakon Riders behind, Mark just picked me apart. I got my Beast of War, one Mounted Scouts Troop and The Captain into the scoring zone, vs his Sea Guard Horde, 2 Dragons & Drakon Riders. 17 - 3 loss. </span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><img height="511" src="https://lh6.googleusercontent.com/wCV76cEmxGxMNSDUn_kviHH0vJ7LaLoJL-dthQrjwXEYLbiSyak9p0eG_56vINCwqAOOqSWMlT99Bh-zQTsNmZRHA_gttLKT4Ik3YbDJjzQSQNQRgABTWl5Ua_O-IoMmE29NF5aW" style="-webkit-transform: rotate(0.00rad); border: none; transform: rotate(0.00rad);" width="602" /></span></div>
<span style="font-family: inherit;"><b style="font-weight: normal;"><br /></b>
</span><br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">It was a fun match, and Mark got my overall vote for sportsmanship. He helped me quite a bit with the rules, and was a dude to play against. I still don’t know how I’m supposed to deal with units like Dragons, Elohi, Drakon Riders etc (with my Kingdoms of Men army at least). Certainly not 3 of them at once. I guess if I engaged one with my Beast of War, tagged the other with my war machines and rifles simultaneously, and threw chaff at the third, I ~might~ be able to take one out. But that seems like a real long shot to be honest.</span></div>
<h2 style="line-height: 1.38; margin-bottom: 6pt; margin-top: 20pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 26.666666666666664px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Game 2</span></h2>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">This game was Dominate!, against Tony’s Ogres. </span></div>
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<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Tony’s list was something like:</span></div>
<ul style="margin-bottom: 0pt; margin-top: 0pt;">
<li dir="ltr" style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Berserker Braves Regiment</span></div>
</li>
<li dir="ltr" style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Berserker Braves Horde</span></div>
</li>
<li dir="ltr" style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Bomers Horde x 3</span></div>
</li>
<li dir="ltr" style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Warlock x 4</span></div>
</li>
<li dir="ltr" style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Red Goblin Blaster x 2</span></div>
</li>
<li dir="ltr" style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Giant</span></div>
</li>
</ul>
<span style="font-family: inherit;"><b style="font-weight: normal;"><br /></b>
</span><br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">This one was going to be an uphill struggle for me right from the get go:</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><img height="526" src="https://lh3.googleusercontent.com/zXWkWvyZsvdfLoLTsTmjmlWWwovd-MKsDI7kHHmZz5Zp4C_h-BVOPoIOnlRcy19jiwr4BUfEErJ_bYlC7WChOgPasx1daAY1VqgeMO8o_7S4Fi4KtTXpk8y_4kEkgAFBwhGl7-w4" style="-webkit-transform: rotate(0.00rad); border: none; transform: rotate(0.00rad);" width="602" /></span></div>
<span style="font-family: inherit;"><b style="font-weight: normal;"><br /></b>
</span><br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">In the Dominate! scenario, you only score points for units that are completely within a 12” radius circle in the very centre of the board. But as you can see, there was a piece of unpassable terrain right in the centre, taking up like half of the scoring zone. Plus a couple of pieces of unpassable terrain just outside the scoring zone. It was going to be extremely difficult for me to fit my infantry hordes into there. Still, I gave it a shot.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><img height="652" src="https://lh4.googleusercontent.com/vs2037QS32T0mq0FyWtFuVJ2XRt7rvfKlDr7Nq7xk4U5TaVx2Hu9JuO7ECXMn9-XkpuF6GACo5N0BS8u7_uUkAhxYDt3s9RDKVWzc6iU2q3m6Ppu3-L5qSETXisik3hMQtr2Z5qb" style="-webkit-transform: rotate(0.00rad); border: none; transform: rotate(0.00rad);" width="602" /></span></div>
<span style="font-family: inherit;"><b style="font-weight: normal;"><br /></b>
</span><br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">I sent a Regiment of Knights and a Troop of Scouts to tackle his Giant on my left flank. I sent my other Scout Troop to try and slow down his two Goblin Blaster carts on the right, and sort of moved everything else up the middle, trying to crowd out as much of the scoring zone as possible.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><img height="649" src="https://lh4.googleusercontent.com/i2rNC5HYlfEPVSLwuRWpAjBksCUPTK690NW8xelM05zN70vudibYNV4FvCrwj8UhPObG1sULafzz8cU8oS-h6HUcR6YO7cLz55nXqb2zS2IEza2hJvgWgOXVIX8zmqvDMg52S0Ua" style="-webkit-transform: rotate(0.00rad); border: none; transform: rotate(0.00rad);" width="602" /></span></div>
<span style="font-family: inherit;"><b style="font-weight: normal;"><br /></b>
</span><br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The giant tore through my knights and scouts. My Steam Tank and General got into it in the middle, and took out a few units. But his 4 warlocks had 48 Fireball rolls between them, which was just a fkn devastating thing to try and deal with at close range.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><img height="542" src="https://lh5.googleusercontent.com/J_RfLMAuiFsOa8SC4GH0dniAXy09mVAW4-i0APLgStRTQHZwVTqBrHYWuHQOoJNWkSuW_PVpbu-V5oYwLRm7JA6CnPDS_dp_7ixQYofBqIM7YbdldaviZp-KS0TblbEUhKAS6yRt" style="-webkit-transform: rotate(0.00rad); border: none; transform: rotate(0.00rad);" width="602" /></span></div>
<span style="font-family: inherit;"><b style="font-weight: normal;"><br /></b>
</span><br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">By the end I had my Beast of War, Captain, and Wizard in the scoring zone, vs all his warlocks, one of his Boomers, and both of his Berserker Braves units. Another 17 -3 loss.</span></div>
<h2 style="line-height: 1.38; margin-bottom: 6pt; margin-top: 20pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 26.666666666666664px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Game 3</span></h2>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">After lunch it was time for the last game, against Luke (? I think, I was pretty saturated with new names by this point) and his Empire of Dust army.</span></div>
<span style="font-family: inherit;"><b style="font-weight: normal;"><br /></b>
</span><br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">His list (excluding magic items) was:</span></div>
<ul style="margin-bottom: 0pt; margin-top: 0pt;">
<li dir="ltr" style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Skeleton Crossbowmen Regiment x 2</span></div>
</li>
<li dir="ltr" style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Mummies Troop x 2</span></div>
</li>
<li dir="ltr" style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Enslaved Guardians Regiment x 2</span></div>
</li>
<li dir="ltr" style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Swarm Regiment</span></div>
</li>
<li dir="ltr" style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Skeleton Cavalry Troop x 2</span></div>
</li>
<li dir="ltr" style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Bone Giant</span></div>
</li>
<li dir="ltr" style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Reanimated Behemoth</span></div>
</li>
<li dir="ltr" style="background-color: transparent; color: black; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Pharaoh x 2</span></div>
</li>
</ul>
<span style="font-family: inherit;"><b style="font-weight: normal;"><br /></b>
</span><br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">We played the Pillage! scenario. If the terrain was all against me in Game 2, it was all in my favour Game 3.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><img height="769" src="https://lh3.googleusercontent.com/FpXOYidi0Os4M1h6LgzygyOiqjZ-qDrBme-BuXPxaMtW5yEmhwlr2P05itG_ZHI4muupeSh-uNd4mFTwJgCGqs6h4cBl-VvN27_BYUsLi4WddBkXF8woTsKf0PhgJc5VXnXPlNXR" style="-webkit-transform: rotate(0.00rad); border: none; transform: rotate(0.00rad);" width="602" /></span></div>
<span style="font-family: inherit;"><b style="font-weight: normal;"><br /></b>
</span><br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">We had to fight to control those 6 green circle objectives, and there was a nice big killing field right in the middle for my artillery and rifles to cover.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><img height="740" src="https://lh4.googleusercontent.com/-gFbeXqpZRqk4JTiK-lSgPyfKoo1nR1rL7UbB_wjGNScSJXfTAsuoMTq6qCT4UAg0ThOv86v1NLWyxRuFYmJ4eKFyHsUPFTEDxIIuNFf6bwpG6ifdKSRXXkag6g5JA8RS4pbZSRX" style="-webkit-transform: rotate(0.00rad); border: none; transform: rotate(0.00rad);" width="602" /></span></div>
<span style="font-family: inherit;"><b style="font-weight: normal;"><br /></b>
</span><br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">I won the roll to go first, moved up and took the high ground, and my shooters just did their thing. Basically everything worked for me this game. My mounted scouts were able to force nerve tests with their carbines, my war machines pummelled his Behemoth and Giant, I got units into his two crossbow units by turn 2, while my Foot Guard horde and Steam Tank just marched up the centre.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><img height="739" src="https://lh3.googleusercontent.com/ggND50s7cAzO5uzP-c-R9W9zcuiSjpUfCS0hz2qPMIoTaL8cORq3rb5tc53Ma-EsDJtfbHw4w8f9yc8KihQn2oKHYQzY2NWLIpKnUQU7pImEuRumeWA_ktNiTABfToJ50En1vbpm" style="-webkit-transform: rotate(0.00rad); border: none; transform: rotate(0.00rad);" width="602" /></span></div>
<span style="font-family: inherit;"><b style="font-weight: normal;"><br /></b>
</span><br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">I was able to replicate the move that sunk me in Game 1, when my Knights regiments on both flanks were able to penetrate deep, rout a unit, and then reform facing the flanks or rear of the bulk of his army.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><img height="626" src="https://lh5.googleusercontent.com/h6VL3OmscDdOQyCdOvxvCceP4nzjp-ZyMo7-TuLOJxPUjYBG3ks3f_njlQyqlgPOXpM-FajF4_2SbUJGm54LTYTKKsuTos8hxZg1uxyTxPvXkKm0TDoCF8E5IQbaMi-mB_SAi8_w" style="-webkit-transform: rotate(0.00rad); border: none; transform: rotate(0.00rad);" width="602" /></span></div>
<span style="font-family: inherit;"><b style="font-weight: normal;"><br /></b>
</span><br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">And that was pretty much it. His Pharaohs lasted until the end (man they are practically impossible to kill. Like for reals), but the rest of his units were routed, and I controlled all 6 objective markers. 20 - 0 win for me.</span></div>
<span style="font-family: inherit;"><b style="font-weight: normal;"><br /></b>
</span><br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">I felt bad for Luke, his list was just not built for this scenario and terrain. Because we had to be so spread out to compete for so many objectives, he wasn’t able to pull off any flank charge surge shenanigans. And his most durable units (the Pharaohs) don’t count when it comes to controlling objectives (because they are individuals). If we were playing Loot! or Dominate!, he would have had a much easier time I think.</span></div>
<h2 style="line-height: 1.38; margin-bottom: 6pt; margin-top: 20pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 26.666666666666664px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Conclusion </span></h2>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">I finished the tournament 7th out of 10. Really happy with that result for my first competitive outing. I used my Flying General, Mounted Scouts, and Steam Tank much better than I have in my first few games. My rifle horde hits like a truck, but I’m thinking about swapping the +1 to hit magic item for the +12” range one. It is just too hard to get them to a position where they can be effective without being disrupted so quickly by flyers. I would also like to squeeze Scrying Gem back into my list, and maybe beef up my knights with pathfinder, crushing strength, or extra speed.</span></div>
<span style="font-family: inherit;"><br /></span>
<br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: inherit; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">But overall I’m actually pretty happy with my list. I just need to get a bit more experience with dealing with them pesky flyers and I’ll be laughing I reckon. Kings of War is a great game, and Three D6 throws a great little tournament. I’ll definitely be at the next one!</span></div>
Tas Staceyhttp://www.blogger.com/profile/17053833791620690678noreply@blogger.com1tag:blogger.com,1999:blog-7014056981258425311.post-80690827446083809612016-02-20T16:22:00.000+11:002016-06-10T14:22:31.768+10:00Battle Report: Invade!, Kingdoms of Men vs BasileaOk, third game of Kings. Keen for my Westhaven Militia to get some runs on the board and at least force a draw. I have my first tournament (3 games) on the weekend, hoping to get at least a draw or two there. I played Geldy for the first time.<br />
<h4>
My List: Kingdoms of Men:</h4>
<br />
<ul>
<li>2x Regiment Knights</li>
<li>Horde Arquebusiers +1 to shoot</li>
<li>Horde Foot Guard +1 CS</li>
<li>2x Troops Mounted Scouts with carbines</li>
<li>Cannon</li>
<li>Siege Artillery</li>
<li>Beast of War with Light Ballista</li>
<li>General on a Winged Beast + Ensorcelled Armour</li>
<li>The Captain, mounted</li>
<li>Wizard with bane chant</li>
</ul>
<br />
<br />
You'll notice some significant changes since game 2. I picked up some new models at a swapmeet over the weekend, giving me some more options.<br />
<br />
In:<br />
Two troops of Mounted Scouts with carbines<br />
General on winged beast with Ensorcelled Armour<br />
<br />
Out:<br />
Two Army Standard Bearers<br />
Regiment Pole-Arms Block<br />
Regiment Foot Guard with two handed weapons<br />
Various magic items, including Scrying Gem<br />
<br />
I'm hoping that the new additions will make my force much more mobile, setting up more flank attacks and extending my table pressure. I'm concerned I don't have enough sources of Inspiration, but I really didn't want to drop any more magic items.<br />
<br />
<h4>
His List: Basileans</h4>
<br />
<ul>
<li>Horde Crossbows +12" range</li>
<li>Horde Men-at-Arms (spears) +headstrong</li>
<li>Regiment Men-at-Arms (sword)</li>
<li>Regiment Paladin Foot Guard</li>
<li>Regiment Paladin Foot Guard, exchange shields for greatswords +1cs</li>
<li>Horde Elohi +10 breath attack</li>
<li>Paladin Knights +pathfinder</li>
<li>High Paladin on Dragon +regen</li>
<li>Phoenix</li>
</ul>
<br />
A lot of flyers and infantry. One unit of cavalry and shooters each. I should have done a better job of using my superior shooting against this list.<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-4CNn4cis5Gw/V1o_eysdfdI/AAAAAAAABRQ/td49RQQUbI85r8P6-XYyFXNYMieq6y2pwCK4B/s1600/Picture.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="345" src="https://1.bp.blogspot.com/-4CNn4cis5Gw/V1o_eysdfdI/AAAAAAAABRQ/td49RQQUbI85r8P6-XYyFXNYMieq6y2pwCK4B/s400/Picture.jpeg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Deployment</td></tr>
</tbody></table>
It was the Invade! scenario, so the aim was to move as many units as possible completely into the other half of the board. I used The Captain's tactics to heavily stack my right flank. My basic plan was to try and with the right flank with my concentrated numbers, then roll him up.<br />
<div>
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-w7nJdUgk63A/V1o_oaxDtAI/AAAAAAAABRY/inRcMUEq1HQCd_RgT6_GS9xI673K_pHKgCK4B/s1600/Picture.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="382" src="https://1.bp.blogspot.com/-w7nJdUgk63A/V1o_oaxDtAI/AAAAAAAABRY/inRcMUEq1HQCd_RgT6_GS9xI673K_pHKgCK4B/s400/Picture.jpeg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Turn 2</td></tr>
</tbody></table>
<div>
You can see my problem here. Geldy's advanced his forces in a cohesive line, protecting his flanks. I on the other hand moved my units forward in an awkward fragmented way. I sent my Mounted Scouts off to slow down his advance into my right flank, which they did well enough. I didn't take advantage of the time gained though, so it was ultimately a waste. I also forgot to shoot with them (lol). I left my General out on the right there hiding. My plan with him was for him to be an annoying distraction that just hung around, and he worked well for the most part.</div>
<div>
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-z_H8fREqiOg/V1o_ywK_k2I/AAAAAAAABRg/YsPF-GHyxT0CnY2YXF56DU8Lman6GYYZgCK4B/s1600/Picture.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="338" src="https://3.bp.blogspot.com/-z_H8fREqiOg/V1o_ywK_k2I/AAAAAAAABRg/YsPF-GHyxT0CnY2YXF56DU8Lman6GYYZgCK4B/s400/Picture.jpeg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Turn 3</td></tr>
</tbody></table>
<div>
<div>
My knights and Captain charged off all keen, leaving the slower infantry behind. The fliers in both sides caused issues. My General on a winged beast and his dragon both got behind lines and had to be dealt with.</div>
<div>
<br /></div>
<div>
I had planned for my Steam Tank to hang back and charge anything that threatened my war machines. Except I positioned it poorly and spent most of the game pivoting, chasing the dragon's tail. Next time I'll just march it forward next to the Foot Guard Horde. </div>
</div>
<div>
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-lz3fb6vMDGE/V1o_80PGIDI/AAAAAAAABRo/JOzm_lAVrRswM0ZMJv9diMlhlEwviWHVACK4B/s1600/Picture.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="322" src="https://2.bp.blogspot.com/-lz3fb6vMDGE/V1o_80PGIDI/AAAAAAAABRo/JOzm_lAVrRswM0ZMJv9diMlhlEwviWHVACK4B/s400/Picture.jpeg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Turn 4</td></tr>
</tbody></table>
Basically Geldy's Elohi and Phoenix were way better at locking down my flyer than my steam tank was at locking down his.<br />
<div>
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-8zdTnSpJyPI/V1pAE8Ok1SI/AAAAAAAABR0/z2XxcMGtwHoGKi4oW_YhKK0zdlwkhPc8wCK4B/s1600/Picture.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="345" src="https://4.bp.blogspot.com/-8zdTnSpJyPI/V1pAE8Ok1SI/AAAAAAAABR0/z2XxcMGtwHoGKi4oW_YhKK0zdlwkhPc8wCK4B/s400/Picture.jpeg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Turn 5</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-AEmbLXkoXrI/V1pAKyD5M8I/AAAAAAAABSA/Jtp7c_Rz068dysr6PzgeDpLxF5dqJbCkwCK4B/s1600/Picture.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="350" src="https://1.bp.blogspot.com/-AEmbLXkoXrI/V1pAKyD5M8I/AAAAAAAABSA/Jtp7c_Rz068dysr6PzgeDpLxF5dqJbCkwCK4B/s400/Picture.jpeg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Turn 6</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-81uGap1bWJo/V1pARObDN0I/AAAAAAAABSI/2lJ6bGUW5lkk6oUfrqO03e0i4iqFTaNmACK4B/s1600/Picture.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="291" src="https://4.bp.blogspot.com/-81uGap1bWJo/V1pARObDN0I/AAAAAAAABSI/2lJ6bGUW5lkk6oUfrqO03e0i4iqFTaNmACK4B/s400/Picture.jpeg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Final Positions</td></tr>
</tbody></table>
Result: 395 v 815. If I had moved the steam tank forward one turn earlier I *may* have been able to sneak a draw, but I doubt it.<br />
<br />
Apart from my sloppy advancement, and poor positioning, I had no answer to his flyers. The Dragon, the Phoenix, and the Horde of Elohi are all a difficult combination of high movement, high defence, and high attacks. I understand that there are ways to deal with them, but I'm not there yet.<br />
<br />
Perhaps if I had held my knights back as a second line of defense it would have made it harder for his flyers to land behind.<br />
<br />
This game was a very much an experiment for me; using two new units and facing flyers for the first time.<br />
<br />
Next time I'll remember to actually shoot with my Mounted Scouts (lol), I'll actually get an attack in with my Beast of War, and I'll try not to send my Knights off unsupported. I'll try.<br />
<br />
I'll also have to remember to think a little more during deployment and those crucial first two turns. I've made key errors in T1 & T2 every game now. Still, was as good a preparation for the tournament as I'm likely to get.<br />
<div>
<br /></div>
Tas Staceyhttp://www.blogger.com/profile/17053833791620690678noreply@blogger.com1tag:blogger.com,1999:blog-7014056981258425311.post-21551148612494987792016-02-16T16:09:00.000+11:002016-06-10T14:10:56.456+10:00Battle Report: Kingdoms of Men vs OgresMy second game of Kings, against same opponent as first. This time I had a couple of explicit goals to improve on. I wanted to deploy smarter. I wanted my Steam Tank to get into melee. It's shooting is useful, but it is primarily a melee tool with TC and CS. I wanted to use my individuals better, making sure all my units were covered by Inspiring at all times.<br />
<h4>
<br />My List: Kingdoms of Men</h4>
My list was unchanged from my first game.<br />
<br />
<ul>
<li>Horde Foot Guard with +phalanx</li>
<li>Regiment Foot Guard with greatswords</li>
<li>Regiment Pole-Arms (halberds)</li>
<li>Horde Arquebusiers with +1 to shoot</li>
<li>Regiment Knights with +pathfinder</li>
<li>Regiment Knights with +1 speed</li>
<li>Cannon</li>
<li>Siege Artillery</li>
<li>Beast of War wit Light Ballista</li>
<li>Army Standard Bearer, mounted with +10 breath attack</li>
<li>Wizard with Lightning instead of Fireball, with Bane Chant and Scrying Gem.</li>
<li>The Captain, mounted</li>
</ul>
<h4>
His List: Ogres</h4>
<div>
His list was changed (for the better IMO). He dropped a Horde of Shooters for a magic item and 3 Red Goblin Blasters (basically suicide car bombers).</div>
<br />
<div>
<div>
<br /></div>
</div>
<br />
<div>
<ul>
<li>Warlord on Chariot w +10 Breath Attack</li>
<li>Boomers Horde +headstrong</li>
<li>Shooters Horde +1 to shoot</li>
<li>Shooters Horde</li>
<li>Chariots Regiment x 2</li>
<li>Siege Breakers Horde x 2</li>
<li>Red Goblin Blaster x 3</li>
</ul>
</div>
<br />
<div>
We rolled the Kill! scenario, and deployed. I used my Captain's tactical mastery to redeploy three units from my left flank over to my right. Oldy had deployed two Red Goblin Blasters (car bombs) on that side, and they never had a chance to impact the game. I was quite pleased with that little switcheroo.</div>
<div>
<div>
<br /></div>
<div>
However I made a critical error here by deploying my Arquebusiers a couple of inches back into my Deployment Zone, for no reason at all. This meant I was more than 24" away from Oldy's Shooters, which meant that my Arquebusiers would not be able to fire on them without moving. (Oldy's units have a range of 36", so no concerns for him there). This meant my Arquebusiers were blown off the table before they could get a shot away.</div>
<div>
<br /></div>
<div>
We also had 1-2 too many pieces of terrain I think, which caused me problems. Hordes are hard to maneuver around.</div>
</div>
<div>
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-eoB2qWgDcLk/V1o8tYhEPdI/AAAAAAAABQg/I79Iie0jKygL8tnVeyWfOAsoblfa3XYfQCK4B/s1600/Picture.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="366" src="https://2.bp.blogspot.com/-eoB2qWgDcLk/V1o8tYhEPdI/AAAAAAAABQg/I79Iie0jKygL8tnVeyWfOAsoblfa3XYfQCK4B/s400/Picture.jpeg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Deploy</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-eo0eMd3DuIQ/V1o8zj5JklI/AAAAAAAABQo/rHuWMVxV2v4Gdqz6yt8DUBAI041onYzogCK4B/s1600/Picture.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://4.bp.blogspot.com/-eo0eMd3DuIQ/V1o8zj5JklI/AAAAAAAABQo/rHuWMVxV2v4Gdqz6yt8DUBAI041onYzogCK4B/s400/Picture.jpeg" width="335" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Turn 2</td></tr>
</tbody></table>
<div>
<div>
You can see my other critical mistake here, with that pile-up of my units near the small forest in the centre. I got really excited by the thought of my Mounted Standard Bearer just sitting there and spouting off with his magical breath attack while getting lots of defensive bonuses from the forest. I forgot to consider that Oldy's Boomers (the unit directly in front, sort of behind the ruined building) ignore cover bonuses. If I had swapped my Knights and Mounted Standard Bearer around, the game could have gone the other way, or at least been a lot closer. As it was, the Standard Bearer was wavered, and really just cocked things up by getting in the way a lot.</div>
</div>
<div>
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-nXqmlok1IGo/V1o871lJtAI/AAAAAAAABQw/mU94lvzyrWohwqBdb3Oh0H6NQ_uQP8RgwCK4B/s1600/Picture.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="346" src="https://1.bp.blogspot.com/-nXqmlok1IGo/V1o871lJtAI/AAAAAAAABQw/mU94lvzyrWohwqBdb3Oh0H6NQ_uQP8RgwCK4B/s400/Picture.jpeg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Turn 3</td></tr>
</tbody></table>
<div>
<div>
I finally got into things here. My Beast of War (Steam Tank) hits like, well, a Beast. My war engines were doing their thing, hitting most turns. I had my knights holding back on my right flank, waiting for his chariots to engage. They did, and my Knights got the critical first charge in, but were destroyed on the counter-charge.</div>
</div>
<div>
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-ZLMGM_TGdsQ/V1o9C-hu9bI/AAAAAAAABQ4/2GO2337O5_k11jpP16_GrhrGjvIaatVzQCK4B/s1600/Picture.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="385" src="https://2.bp.blogspot.com/-ZLMGM_TGdsQ/V1o9C-hu9bI/AAAAAAAABQ4/2GO2337O5_k11jpP16_GrhrGjvIaatVzQCK4B/s400/Picture.jpeg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Turn 5</td></tr>
</tbody></table>
<div>
<div>
You really see the fruits of my earlier mistakes here. Pretty much all of Oldy's units had a significant number of wounds on them, to the point where a 7+ on the nerve test would have routed them pretty much. If my Arquebusiers were still around, it would have been a very different story. I am strongly considering deploying them as two regiments instead of one horde next time.</div>
<div>
<br /></div>
<div>
<div>
I was pleased with my Foot Guard Horde though. 25 attacks hitting on 3+ is a lot.</div>
</div>
<div>
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-Ct_Tkd-Ymdg/V1o9LejvaKI/AAAAAAAABRA/wRhXiRojO2AYf-vIbZzCKmEZGNYCUaDVACK4B/s1600/Picture.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="383" src="https://1.bp.blogspot.com/-Ct_Tkd-Ymdg/V1o9LejvaKI/AAAAAAAABRA/wRhXiRojO2AYf-vIbZzCKmEZGNYCUaDVACK4B/s400/Picture.jpeg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Turn 6</td></tr>
</tbody></table>
<div>
<br /></div>
</div>
<div>
<div>
It was all pretty academic after Turn 5. I managed to rout his Boomers after a charge from my Mounted Standard Bearer (a single attack!), and my Captain wavered his Chariots but it just wasn't enough. Overall I was much happier with the way I used my Individuals this time (apart from that one mistake which possibly cost me the game). I completely covered my forces with my Inspiring bubble this time around, with not a single unit dying uninspired.</div>
<div>
<br /></div>
<div>
Result: 700 v 175 to Oldy.</div>
<div>
<br /></div>
<div>
By the end of Turn 7 all I had left on the board were my two war engines. He had his Warlord, and one unit each of Chariots, Siege Breakers, and Shooters. I take some comfort from the fact that all his units had a bunch on wounds on them.</div>
<div>
<br /></div>
<h4>
<br />Lessons:</h4>
<div>
<br /></div>
<div>
Don't go toe-to-toe with Ogres. This should be obvious, but their high Crushing Strength values mean that they will do a LOT better than you on the counter-charges.</div>
<div>
<br /></div>
<div>
Don't deploy your fkn main ranged battery out of range. I mean wtf Tas.</div>
<div>
<br /></div>
<div>
The Captain is worth the points you pay for him. Being able to stack one flank or the other after deployment is super useful.</div>
<div>
<br /></div>
<div>
Red Goblin Blasters are an excellent area-denial tool. One of them put 10 wounds on one of my Knight Regiments, a very important stop for Oldy. He traded a 65 point unit to take out a 215 point unit, excellent value. Especially considering that if he hadn't, my knights would have rolled his Boomers and Shooters in short order. I think they will be a very interesting anti-flyer unit, as well as making life a nightmare for opponents on the Dominate and Loot scenarios.</div>
<div>
<br /></div>
<div>
I need to work out how to get my knights in on a flank charge more consistently. It was a tough ask this particular game because of the terrain, but still.</div>
<div>
<br /></div>
<h4>
Conclusion:</h4>
<div>
<br /></div>
<div>
Another fun evening with a quality opponent. A couple of glaring mistakes, but generally I played much better. I really want this army to do well. I don't want to have to use flying units to win.</div>
<div>
<br /></div>
<div>
I have my first Kings tournament coming up on the 28th. I'll run with this list, for lack of tournament-ready options more than anything else. I'm not convinced that my two infantry regiments (the halberds and greatswords) are being used effectively. I know running 4 war machines is a very popular Kingdoms of Men strategy. Still, I'm really looking forward to playing in a more competitive environment, and seeing how I stack up.</div>
<div>
<br /></div>
<div>
I'm also hoping to start painting a test unit in for this army this week.</div>
<div>
<br /></div>
<div>
Exciting times in the toy soldiers department!</div>
</div>
<div>
<br /></div>
<div>
<br /></div>
Tas Staceyhttp://www.blogger.com/profile/17053833791620690678noreply@blogger.com1tag:blogger.com,1999:blog-7014056981258425311.post-18979344111637677982016-02-11T15:55:00.000+11:002016-06-10T13:56:55.629+10:00Battle Report: Invade! vs Ogres[I wrote this in February]<br />
<h3>
Background</h3>
This was my first game of Kings of War, and my first serious foray into miniature wargaming since I collected about 750 points of 40k Tyranids about 14 years ago.<br />
<br />
My mate Oldy got me interested in this particular game, and I picked up the rulebook at Cancon. After a solid read through I was convinced.<br />
<br />
I am currently painting up an army of Elves. I really enjoy painting and modelling, but it will be a couple of months at best before my Elves are ready to play with.<br />
<br />
Happily, I managed to pick up a second-hand Warhammer Fantasy Empire army for an absolute steal on Monday. After a few evenings spent dusting I had the models all multibased (blu tack and cardboard yo) ready for a KoW game.<br />
<br />
We played at one of the two FLGS' that run casual KoW games, Three D6 in Tuggeranong. Great set up, friendly crowd of regulars, nice big selection of terrain to use.<br />
<h4>
My List (Kingdoms of Men):</h4>
I tinkered quite a bit with my models to come up with this list. There are some units that I would have liked to run, but do not (yet) have the models for. Down the track I think I would like another war engine, and some mounted scouts.<br />
<br />
<ul>
<li>Horde Foot Guard with +phalanx</li>
<li>Regiment Foot Guard with greatswords</li>
<li>Regiment Pole-Arms (halberds)</li>
<li>Horde Arquebusiers with +1 to shoot</li>
<li>Regiment Knights with +pathfinder</li>
<li>Regiment Knights with +1 speed</li>
<li>Cannon</li>
<li>Siege Artillery</li>
<li>Beast of War wit Light Ballista</li>
<li>Army Standard Bearer, mounted with +10 breath attack</li>
<li>Wizard with Lightning instead of Fireball, with Bane Chant and Scrying Gem.</li>
<li>The Captain, mounted</li>
</ul>
<br />
<h4>
His List (Ogres):</h4>
Warlord in Chariot with +10 breath attack<br />
Horde Boomers with +pathfinder<br />
3 x Horde Shooters<br />
2 x Regiment of Chariots<br />
2 x Horde Siege Breakers<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-XWYjQ7I1H4c/V1o5HsbvGvI/AAAAAAAABPc/4gKfTO_tKUQKsCCDM8xQTV7YOsVcDj7CQCK4B/s1600/Picture.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-XWYjQ7I1H4c/V1o5HsbvGvI/AAAAAAAABPc/4gKfTO_tKUQKsCCDM8xQTV7YOsVcDj7CQCK4B/s640/Picture.jpeg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Deployment</td></tr>
</tbody></table>
We rolled the Invade! scenario. At the end of 6/7th turn, you add up the value of all units you own that are completely in your opponent's half of the board. Highest score wins. Not a great deployment by me, despite the magic items I had taken to give me the advantage in this phase. My halberds and mounted standard bearer in the center were just wasted. Should have left the Shooter's firing zones completely empty, to force a move.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-bOflHRyo9cY/V1o5cHD_3HI/AAAAAAAABPk/kX0NruUUDEcQLqZp4Kq3D3FLVNEyiQwgwCK4B/s1600/Picture.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-bOflHRyo9cY/V1o5cHD_3HI/AAAAAAAABPk/kX0NruUUDEcQLqZp4Kq3D3FLVNEyiQwgwCK4B/s640/Picture.jpeg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Turn 2</td></tr>
</tbody></table>
This 1v2 engagement on my far left flank is where I lost the game. Should have gone in with the steam tank as well.<br />
<br />
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<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-27bJDMUJI9c/V1o5tP7x-qI/AAAAAAAABPw/7e1sqBS7eoI7I8psFgtzxbF8dLL-8JnEgCK4B/s1600/Picture.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-27bJDMUJI9c/V1o5tP7x-qI/AAAAAAAABPw/7e1sqBS7eoI7I8psFgtzxbF8dLL-8JnEgCK4B/s640/Picture.jpeg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Turn 3</td></tr>
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<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-zLP59-6I19s/V1o53YoQcmI/AAAAAAAABP8/2pKK8Oa_BLAzfqLUDm9a-Sm_PNFOBnIFQCK4B/s1600/Picture.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-zLP59-6I19s/V1o53YoQcmI/AAAAAAAABP8/2pKK8Oa_BLAzfqLUDm9a-Sm_PNFOBnIFQCK4B/s640/Picture.jpeg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Turn 4</td></tr>
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<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-fDazXf8qpoc/V1o5-tX0AbI/AAAAAAAABQE/hxfPwcrJxgwTarQobcRkhRp2u5rw7tsPQCK4B/s1600/Picture.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-fDazXf8qpoc/V1o5-tX0AbI/AAAAAAAABQE/hxfPwcrJxgwTarQobcRkhRp2u5rw7tsPQCK4B/s640/Picture.jpeg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Turn 6</td></tr>
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<h3>
Result</h3>
Heavy loss for the Westhaven Militia. His Ogre Chariots just rolled up my left flank, my center was shot to pieces. My right flank did much better, but not enough to compensate.<br />
<br />
What worked? My shooting. The war engines and handgunners did basically all of my damage, each killing 2-3 times their points value. My Landgraf's Own Knights got some good flanking positions in. The extra speed was very useful. My Foot Guard Horde were about average, tanking over 20 wounds before they were routed, but doing no damage themselves.<br />
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What didn't? I deployed valuable units in the Shooters' fire zone, and they died for nothing. I engaged in a 1v2 situation with my Tyger Knights. My individuals were quite ineffective. My steam tank was wasted.<br />
<br />
I'm not sure Scrying Gem helped all that much. I certainly didn't take full advantage of it, or the redeployment that I gained from taking The Captain.<br />
<br />
Had a ball. Can't wait to play again. I'll play a few more games with this list before I tinker with it again.<br />
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Tas Staceyhttp://www.blogger.com/profile/17053833791620690678noreply@blogger.com0