tag:blogger.com,1999:blog-7014056981258425311.post5805865648055865008..comments2023-03-29T01:20:08.254+11:00Comments on Wedgetail on Wargaming: Thoughts on MSU army designTas Staceyhttp://www.blogger.com/profile/17053833791620690678noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-7014056981258425311.post-79150393594771426682019-07-31T12:03:34.133+10:002019-07-31T12:03:34.133+10:00Are you tired of being human, having talented brai...Are you tired of being human, having talented brain turning to a vampire in a good posture in ten minutes, Do you want to have power and influence over others, To be charming and desirable, To have wealth, health, without delaying in a good human posture and becoming an immortal? If yes, these your chance. It's a world of vampire where life get easier,We have made so many persons vampires and have turned them rich, You will assured long life and prosperity, You shall be made to be very sensitive to mental alertness, Stronger and also very fast, You will not be restricted to walking at night only even at the very middle of broad day light you will be made to walk, This is an opportunity to have the human vampire virus to perform in a good posture. If you are interested contact us on Vampirelord7878@gmail.comLord Markhttps://www.blogger.com/profile/08802168788305626209noreply@blogger.comtag:blogger.com,1999:blog-7014056981258425311.post-83216545053996011732016-11-29T17:59:54.615+11:002016-11-29T17:59:54.615+11:00I love your Battle Reports, Tas! And I love your t...I love your Battle Reports, Tas! And I love your thoughts on MSU. I am currently building a MSU goblin army with 21-22 drops. Currently I am playing an all-infantry dwarf list (with no hordes) and I am doing all right. Obviously with slow dwarfs most scenarios are hard to win, but it is possible for sure. Invade and Push perhaps the best scenarios for this sort of dwarf list in my experience. Mostly because I am not forced to split my army too much.<br /><br />My brother has played MSU KoM for a while and has had success with it. But it is hard at times and you have to bring your A-Game every battle to win. Anyway, hope to see more MSU reports from both you and Swordmaster and I am looking forward to when my goblin army is ready for the table :)<br />NotoriousGorillahttps://www.blogger.com/profile/09667891654787741625noreply@blogger.comtag:blogger.com,1999:blog-7014056981258425311.post-32244540592994519742016-06-11T18:04:49.795+10:002016-06-11T18:04:49.795+10:00I totally agree about infantry/cavalry horde. I kn...I totally agree about infantry/cavalry horde. I know people like the look of it and it does have some advantages (like mentioned unlocking of other elements) but indeed, it is clumsy. And with such a huge frontage they can be hit by many more units too.<br /><br />The chances of success people calculate are simply to see what may be possible. If only that was used that way it would be perfectly fine. Unfortunately, they take it for granted that you will get the average roll and base their decisions on that. <br /><br />Luckily for you the armies you use have Very Inspire and your troops will have far better chance of staying on board! <br /><br />Swordmasterhttps://www.blogger.com/profile/09735639525894232458noreply@blogger.comtag:blogger.com,1999:blog-7014056981258425311.post-17605140106661227882016-06-11T17:53:58.796+10:002016-06-11T17:53:58.796+10:00I think the nerve issue you raise works well with ...I think the nerve issue you raise works well with Very Inspiring armies (KoM and League). If you can't inspire your troops though, I wouldn't like to trust their fate to a single nerve roll. It also works well for KoM because they have a LOT of infantry options. <br /><br />I also think a lot of the math-hammer stuff falls apart when faced with actual gameplay. Infantry hordes are just too darn clumsy. I'll keep running one in my 2500 army (for the efficiency of unlocking 3 special units compared to a regiment's 1), but I don't think I'll place it in the centre of my line again. Tas Staceyhttps://www.blogger.com/profile/17053833791620690678noreply@blogger.comtag:blogger.com,1999:blog-7014056981258425311.post-67662526213259455372016-06-11T13:46:54.739+10:002016-06-11T13:46:54.739+10:00Hi Tas!
Great to see you started blogging and man...Hi Tas!<br /><br />Great to see you started blogging and many thanks for mentioning my own. I greatly appreciate that and I am happy to know you enjoy what I write!<br /><br />I am very intrigued by the approach you are going to take in order to give MSU a try. Or in fact, to actually define what it really is under KoW rules and for your particular army. <br /><br />I don't know if you happen to read the following blog:<br /><br />http://regnumaeternum.blogspot.com.au/2016/04/common-themes-in-msu-lists.html<br /><br />But it might be also good read for you since Mr. TastyBagel is also trying to build MSU orientated KoM army.<br /><br />One thing I want to comment on in particular is the comparison between the troops/regiments/hordes. Very often people point out that you can get a single horde, for example, cheaper than two regiments. And that single horde is going to have better nerve values as well as double number of the attacks (in the case of infantry/cavalry type of units).<br /><br />However, I always find this comparison a bit one sided. In my opinion the choice here is between two options, neither of which is better but serves different purpose and have different set of advantages and disadvantages.<br /><br />If you invest in regiments and/or troops over hordes you may need to pay more points but what you gain is:<br />1. Flexibility - you can focus the effort on a single target but you can also spread the units according to the situation. <br />2. Risk diversification - sorry for very sophisticated term but it simply means you do not present a single target to the enemy. You have already mentioned that but I find it important, hence I come back to it. A single fast individual is not going to shut down your shooters. The enemy also has to spread the efforts to deal with multiple small units. It may mean not all of them will have clear line of sight to their targets, etc.<br />3. Nerve - that is actually interesting but if you think about it then in order to rout two regiments you may need more damage done in total than against a single horde. You have a chance to do so earlier for smaller units but in the end you need to beat 2 x 13/15 nerve instead of 1 x 20/22. <br /><br />Because of that I think that MSU approach has merits and it is not such straightforward comparison of advantages and disadvantages as some people claim.<br /><br />Which is also good because it creates a very good diversity, even in the frame of the same army.<br /><br />Looking forward to reading about your next adventures! <br /><br />Cheers!Swordmasterhttps://www.blogger.com/profile/09735639525894232458noreply@blogger.com